Files
OpenRA/OpenRa.Game/Orders/OrderIO.cs
2010-01-21 13:47:06 +13:00

40 lines
908 B
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace OpenRa.Orders
{
static class OrderIO
{
static void Write(this Stream s, byte[] buf)
{
s.Write(buf, 0, buf.Length);
}
public static void WriteFrameData(this Stream s, IEnumerable<Order> orders, int frameNumber)
{
var ms = new MemoryStream();
ms.Write(BitConverter.GetBytes(frameNumber));
foreach (var order in orders)
ms.Write(order.Serialize());
s.Write(BitConverter.GetBytes((int)ms.Length));
ms.WriteTo(s);
}
public static List<Order> ToOrderList(this byte[] bytes, World world)
{
var ms = new MemoryStream(bytes);
var reader = new BinaryReader(ms);
var ret = new List<Order>();
while( ms.Position < ms.Length )
{
var o = Order.Deserialize( world, reader );
if( o != null )
ret.Add( o );
}
return ret;
}
}
}