1297 lines
27 KiB
YAML
1297 lines
27 KiB
YAML
^ExistsInWorld:
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|
AppearsOnRadar:
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CombatDebugOverlay:
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GivesExperience:
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PlayerExperienceModifier: 1
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ScriptTriggers:
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RenderDebugState:
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^SpriteActor:
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BodyOrientation:
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|
QuantizeFacingsFromSequence:
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|
RenderSprites:
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^ClassicFacingSpriteActor:
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|
ClassicFacingBodyOrientation:
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|
QuantizeFacingsFromSequence:
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|
RenderSprites:
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|
^1x1Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^2x1Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 512
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|
^2x2Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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^3x2Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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Type: Rectangle
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TopLeft: -1536, -1024
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BottomRight: 1536, 1024
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^GainsExperience:
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GainsExperience:
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LevelUpNotification: LevelUp
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Conditions:
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200: rank-veteran
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400: rank-veteran
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800: rank-veteran
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1600: rank-veteran
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LevelUpImage: crate-effects
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GrantCondition@RANK-ELITE:
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RequiresCondition: rank-veteran >= 4
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Condition: rank-elite
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DamageMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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|
DamageMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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|
DamageMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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|
DamageMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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FirepowerMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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FirepowerMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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FirepowerMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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FirepowerMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 130
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SpeedMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 105
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SpeedMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 110
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SpeedMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 120
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SpeedMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 140
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ReloadDelayMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 95
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ReloadDelayMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 90
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ReloadDelayMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 85
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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ChangesHealth@ELITE:
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Step: 0
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PercentageStep: 5
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Delay: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: rank-elite
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WithDecoration@RANK-1:
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Image: rank
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Sequence: rank-veteran-1
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidRelationships: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 1
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WithDecoration@RANK-2:
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Image: rank
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Sequence: rank-veteran-2
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidRelationships: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 2
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WithDecoration@RANK-3:
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Image: rank
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Sequence: rank-veteran-3
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidRelationships: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 3
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WithDecoration@RANK-ELITE:
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Image: rank
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Sequence: rank-elite
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Palette: effect
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Position: BottomRight
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Margin: 5, 6
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ValidRelationships: Ally, Enemy, Neutral
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RequiresCondition: rank-elite
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^InfantryExperienceHospitalOverrides:
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WithDecoration@RANK-1:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-2:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-3:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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WithDecoration@RANK-ELITE:
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BlinkInterval: 32
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BlinkPatterns:
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hospitalheal: On, Off
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^IronCurtainable:
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WithColoredOverlay@IRONCURTAIN:
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RequiresCondition: invulnerability
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DamageMultiplier@IRONCURTAIN:
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RequiresCondition: invulnerability
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Modifier: 0
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TimedConditionBar:
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Condition: invulnerability
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ExternalCondition@INVULNERABILITY:
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Condition: invulnerability
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^AutoTargetGround:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Ship, Underwater, Defense, Mine
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Ship, Underwater, Structure, Defense, Mine
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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Inherits: ^AutoTargetGround
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^AutoTargetAir:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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ValidTargets: AirborneActor
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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AutoTarget:
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Ship, Underwater, AirborneActor, Defense, Mine
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Ship, Underwater, AirborneActor, Structure, Defense, Mine
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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Inherits: ^AutoTargetAll
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything && !assault-move
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything || assault-move
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AttackMove:
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AssaultMoveCondition: assault-move
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^PlayerHandicaps:
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HandicapFirepowerMultiplier:
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HandicapDamageMultiplier:
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HandicapProductionTimeMultiplier:
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^GlobalBounty:
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GrantConditionOnPrerequisite@GLOBALBOUNTY:
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Condition: global-bounty
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Prerequisites: global-bounty
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GivesBounty:
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RequiresCondition: global-bounty
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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OwnerLostAction:
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Action: Kill
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UpdatesPlayerStatistics:
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Mobile:
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PauseOnCondition: being-captured
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Locomotor: wheeled
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TurnSpeed: 20
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Selectable:
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Bounds: 1024, 1024
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Targetable:
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RequiresCondition: !parachute
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TargetTypes: GroundActor, Vehicle
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Targetable@REPAIR:
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RequiresCondition: !parachute && damaged
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TargetTypes: Repair
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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Repairable:
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RepairActors: fix
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GpsDot:
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String: Vehicle
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WithDamageOverlay:
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Guard:
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Guardable:
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Tooltip:
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GenericName: Vehicle
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CaptureManager:
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BeingCapturedCondition: being-captured
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Capturable:
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Types: vehicle
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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LoseNotification: UnitLost
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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Parachutable:
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FallRate: 26
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KilledOnImpassableTerrain: true
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ParachutingCondition: parachute
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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WithFacingSpriteBody:
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WithParachute:
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ShadowImage: parach-shadow
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ShadowSequence: idle
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Image: parach
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Sequence: idle
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OpeningSequence: open
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Offset: 0,0,200
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RequiresCondition: parachute
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HitShape:
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MapEditorData:
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Categories: Vehicle
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^TrackedVehicle:
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Inherits: ^Vehicle
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Mobile:
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Locomotor: tracked
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^InfantryExperienceHospitalOverrides
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@selection: ^SelectableCombatUnit
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Inherits@handicaps: ^PlayerHandicaps
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Huntable:
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OwnerLostAction:
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Action: Kill
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DeathTypes: DefaultDeath
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Health:
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HP: 2500
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Armor:
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Type: None
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 54
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AlwaysTurnInPlace: true
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Locomotor: foot
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Selectable:
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Bounds: 768, 853, 0, -256
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DecorationBounds: 512, 768, 0, -341
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Targetable:
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RequiresCondition: !parachute
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TargetTypes: GroundActor, Infantry, Disguise
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Targetable@HEAL:
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RequiresCondition: !parachute && damaged
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TargetTypes: Heal
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GrantConditionOnDamageState@DAMAGED:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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WithDeathAnimation:
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DeathTypes:
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DefaultDeath: 1
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BulletDeath: 2
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SmallExplosionDeath: 3
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ExplosionDeath: 4
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FireDeath: 5
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ElectricityDeath: 6
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CrushedSequence: die-crushed
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AttackMove:
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Passenger:
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CargoType: Infantry
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CargoCondition: disable-experience
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GainsExperienceMultiplier:
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Modifier: 0
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RequiresCondition: disable-experience
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HiddenUnderFog:
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ActorLostNotification:
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GpsDot:
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String: Infantry
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Crushable:
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CrushSound: squishy2.aud
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Guard:
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Guardable:
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Tooltip:
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GenericName: Soldier
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ChangesHealth@HOSPITAL:
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Step: 500
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Delay: 100
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StartIfBelow: 100
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DamageCooldown: 125
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RequiresCondition: hospitalheal
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GrantConditionOnPrerequisite@HOSPITAL:
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Condition: hospital
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Prerequisites: hosp
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GrantConditionOnDamageState@HOSPITAL:
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Condition: damaged
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ValidDamageStates: Light, Medium, Heavy, Critical
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GrantCondition@HOSPITAL:
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RequiresCondition: hospital && damaged
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Condition: hospitalheal
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WithDecoration@REDCROSS:
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Image: pips
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Sequence: medic
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Position: BottomRight
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Margin: 17, 4
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RequiresCondition: hospitalheal
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BlinkInterval: 32
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BlinkPattern: Off, On
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|
DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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Voice: Burned
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DeathTypes: FireDeath
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DeathSounds@ZAPPED:
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Voice: Zapped
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DeathTypes: ElectricityDeath
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Parachutable:
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FallRate: 26
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KilledOnImpassableTerrain: true
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GroundCorpseSequence: corpse
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GroundImpactSound: squishy2.aud
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WaterImpactSound: splash9.aud
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WaterCorpseSequence: small_splash
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ParachutingCondition: parachute
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|
Cloneable:
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Types: Infantry
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Voiced:
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VoiceSet: GenericVoice
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WithParachute:
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ShadowImage: parach-shadow
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ShadowSequence: idle
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Image: parach
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Sequence: idle
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OpeningSequence: open
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Offset: 0,0,427
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RequiresCondition: parachute
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HitShape:
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Type: Circle
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Radius: 128
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|
MapEditorData:
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Categories: Infantry
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|
EdibleByLeap:
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DetectCloaked:
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CloakTypes: Cloak
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Range: 1c0
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^Soldier:
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Inherits: ^Infantry
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UpdatesPlayerStatistics:
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MustBeDestroyed:
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ProximityCaptor:
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Types: Infantry
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|
TakeCover:
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|
DamageModifiers:
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Prone50Percent: 50
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|
DamageTriggers: TriggerProne
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|
WithInfantryBody:
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|
IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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|
AttackFrontal:
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|
^CivInfantry:
|
|
Inherits: ^Infantry
|
|
Selectable:
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Class: CivInfantry
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|
Valued:
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Cost: 10
|
|
Tooltip:
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Name: Civilian
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|
GenericVisibility: None
|
|
RevealsShroud:
|
|
Range: 3c0
|
|
Passenger:
|
|
CustomPipType: gray
|
|
ProximityCaptor:
|
|
Types: CivilianInfantry
|
|
ScaredyCat:
|
|
Voiced:
|
|
VoiceSet: CivilianMaleVoice
|
|
Wanders:
|
|
MinMoveDelay: 150
|
|
MaxMoveDelay: 750
|
|
MapEditorData:
|
|
Categories: Civilian infantry
|
|
|
|
^ArmedCivilian:
|
|
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
|
Armament:
|
|
Weapon: Pistol
|
|
AttackFrontal:
|
|
WithInfantryBody:
|
|
DefaultAttackSequence: shoot
|
|
|
|
^Ship:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^GainsExperience
|
|
Inherits@3: ^IronCurtainable
|
|
Inherits@4: ^SpriteActor
|
|
Inherits@bounty: ^GlobalBounty
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
UpdatesPlayerStatistics:
|
|
Mobile:
|
|
Locomotor: naval
|
|
Selectable:
|
|
Bounds: 1024, 1024
|
|
Targetable:
|
|
TargetTypes: WaterActor, Ship
|
|
Targetable@REPAIR:
|
|
RequiresCondition: damaged
|
|
TargetTypes: Repair
|
|
GrantConditionOnDamageState@DAMAGED:
|
|
Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
HiddenUnderFog:
|
|
AttackMove:
|
|
ActorLostNotification:
|
|
Notification: NavalUnitLost
|
|
ProximityCaptor:
|
|
Types: Ship
|
|
Chronoshiftable:
|
|
RepairableNear:
|
|
RepairActors: spen, syrd
|
|
GpsDot:
|
|
String: Ship
|
|
WithDamageOverlay:
|
|
Explodes:
|
|
Weapon: UnitExplodeShip
|
|
EmptyWeapon: UnitExplodeShip
|
|
Guard:
|
|
Guardable:
|
|
Tooltip:
|
|
GenericName: Ship
|
|
MustBeDestroyed:
|
|
MapEditorData:
|
|
ExcludeTilesets: INTERIOR
|
|
Categories: Naval
|
|
Voiced:
|
|
VoiceSet: VehicleVoice
|
|
WithFacingSpriteBody:
|
|
HitShape:
|
|
|
|
^NeutralPlane:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@4: ^SpriteActor
|
|
Inherits@bounty: ^GlobalBounty
|
|
Inherits@selection: ^SelectableCombatUnit
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
Armor:
|
|
Type: Light
|
|
UpdatesPlayerStatistics:
|
|
AppearsOnRadar:
|
|
UseLocation: true
|
|
Selectable:
|
|
Bounds: 1024, 1024
|
|
Aircraft:
|
|
AirborneCondition: airborne
|
|
Targetable@GROUND:
|
|
RequiresCondition: !airborne
|
|
TargetTypes: GroundActor, Vehicle
|
|
Targetable@AIRBORNE:
|
|
RequiresCondition: airborne
|
|
TargetTypes: AirborneActor
|
|
Targetable@REPAIR:
|
|
RequiresCondition: !airborne && damaged
|
|
TargetTypes: Repair
|
|
GrantConditionOnDamageState@DAMAGED:
|
|
Condition: damaged
|
|
ValidDamageStates: Light, Medium, Heavy, Critical
|
|
HiddenUnderFog:
|
|
Type: GroundPosition
|
|
AttackMove:
|
|
Guard:
|
|
Guardable:
|
|
ActorLostNotification:
|
|
Notification: AirUnitLost
|
|
ProximityCaptor:
|
|
Types: Plane
|
|
EjectOnDeath:
|
|
PilotActor: E1
|
|
SuccessRate: 50
|
|
EjectOnGround: false
|
|
EjectInAir: true
|
|
AllowUnsuitableCell: true
|
|
ChuteSound: chute1.aud
|
|
GpsDot:
|
|
String: Plane
|
|
Tooltip:
|
|
GenericName: Plane
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
WithFacingSpriteBody:
|
|
MustBeDestroyed:
|
|
Voiced:
|
|
VoiceSet: GenericVoice
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Aircraft
|
|
SpawnActorOnDeath:
|
|
RequiresCondition: airborne
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
RequiresCondition: !airborne
|
|
CaptureManager:
|
|
Capturable:
|
|
Types: aircraft
|
|
RequiresCondition: !airborne
|
|
CaptureNotification:
|
|
Notification: UnitStolen
|
|
LoseNotification: UnitLost
|
|
|
|
^Plane:
|
|
Inherits: ^NeutralPlane
|
|
Inherits@2: ^GainsExperience
|
|
Repairable:
|
|
RepairActors: fix
|
|
|
|
^Helicopter:
|
|
Inherits: ^Plane
|
|
Tooltip:
|
|
GenericName: Helicopter
|
|
Aircraft:
|
|
CanHover: True
|
|
CruisingCondition: cruising
|
|
WaitDistanceFromResupplyBase: 4c0
|
|
TakeOffOnResupply: true
|
|
VTOL: true
|
|
LandableTerrainTypes: Clear, Rough, Road, Ore, Beach, Gems
|
|
Crushes: crate, mine, infantry
|
|
CanSlide: True
|
|
GpsDot:
|
|
String: Helicopter
|
|
Hovers@CRUISING:
|
|
RequiresCondition: cruising
|
|
-BodyOrientation:
|
|
ClassicFacingBodyOrientation:
|
|
|
|
^BasicBuilding:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^IronCurtainable
|
|
Inherits@3: ^SpriteActor
|
|
Inherits@shape: ^1x1Shape
|
|
Inherits@bounty: ^GlobalBounty
|
|
Inherits@selection: ^SelectableBuilding
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Targetable:
|
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
TerrainTypes: Clear,Road
|
|
RequiresBaseProvider: True
|
|
BuildSounds: placbldg.aud, build5.aud
|
|
UndeploySounds: cashturn.aud
|
|
ActorPreviewPlaceBuildingPreview:
|
|
PreviewAlpha: 0.65
|
|
RequiresBuildableArea:
|
|
AreaTypes: building
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: kaboom1.aud
|
|
DestroyedSounds: kaboom22.aud
|
|
WithSpriteBody:
|
|
Explodes:
|
|
Type: Footprint
|
|
Weapon: BuildingExplode
|
|
EmptyWeapon: BuildingExplode
|
|
CaptureNotification:
|
|
ShakeOnDeath:
|
|
ProximityCaptor:
|
|
Types: Building
|
|
Guardable:
|
|
Range: 3c0
|
|
FrozenUnderFog:
|
|
FrozenUnderFogUpdatedByGps:
|
|
Tooltip:
|
|
GenericName: Structure
|
|
Demolishable:
|
|
MapEditorData:
|
|
Categories: Building
|
|
CommandBarBlacklist:
|
|
|
|
^Building:
|
|
Inherits: ^BasicBuilding
|
|
Huntable:
|
|
OwnerLostAction:
|
|
Action: Kill
|
|
UpdatesPlayerStatistics:
|
|
GivesBuildableArea:
|
|
AreaTypes: building, fake
|
|
RepairableBuilding:
|
|
RepairStep: 700
|
|
PlayerExperience: 25
|
|
RepairingNotification: Repairing
|
|
EngineerRepairable:
|
|
AcceptsDeliveredCash:
|
|
WithMakeAnimation:
|
|
Condition: build-incomplete
|
|
CaptureManager:
|
|
BeingCapturedCondition: being-captured
|
|
Capturable:
|
|
RequiresCondition: !build-incomplete
|
|
Types: building
|
|
CapturableProgressBar:
|
|
CapturableProgressBlink:
|
|
SpawnActorsOnSell:
|
|
ActorTypes: e1,e1,e1,tecn,tecn2
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: true
|
|
GpsDot:
|
|
String: Structure
|
|
Demolishable:
|
|
Condition: being-demolished
|
|
Sellable:
|
|
RequiresCondition: !build-incomplete && !being-captured && !being-demolished
|
|
SellSounds: cashturn.aud
|
|
Notification: StructureSold
|
|
WithBuildingRepairDecoration:
|
|
Image: allyrepair
|
|
Sequence: repair
|
|
Position: Center
|
|
Palette: player
|
|
IsPlayerPalette: True
|
|
|
|
^ScienceBuilding:
|
|
Inherits: ^Building
|
|
SpawnActorsOnSell:
|
|
ActorTypes: e1,e1,e1,e1,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,e6,e6,e6,e6,e6,c10,c10,c10,c10
|
|
|
|
^Defense:
|
|
Inherits: ^Building
|
|
Inherits@selection: ^SelectableCombatBuilding
|
|
Selectable:
|
|
Bounds: 1024, 1024
|
|
Targetable:
|
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Defense
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: false
|
|
-GivesBuildableArea:
|
|
-AcceptsDeliveredCash:
|
|
RenderRangeCircle:
|
|
Explodes:
|
|
Weapon: SmallBuildingExplode
|
|
EmptyWeapon: SmallBuildingExplode
|
|
MapEditorData:
|
|
Categories: Defense
|
|
-CommandBarBlacklist:
|
|
|
|
^Wall:
|
|
Inherits@1: ^ExistsInWorld
|
|
Inherits@2: ^SpriteActor
|
|
Inherits@shape: ^1x1Shape
|
|
Inherits@handicaps: ^PlayerHandicaps
|
|
Interactable:
|
|
Bounds: 1024, 1024
|
|
OwnerLostAction:
|
|
Action: ChangeOwner
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
BuildSounds: placbldg.aud
|
|
TerrainTypes: Clear,Road
|
|
UndeploySounds: cashturn.aud
|
|
FootprintPlaceBuildingPreview:
|
|
LineBuildFootprintAlpha: 0.65
|
|
RequiresBuildableArea:
|
|
AreaTypes: building
|
|
Adjacent: 7
|
|
SoundOnDamageTransition:
|
|
DamagedSounds: sandbag2.aud
|
|
DestroyedSounds: sandbag2.aud
|
|
Crushable:
|
|
CrushClasses: wall
|
|
LineBuild:
|
|
Range: 8
|
|
NodeTypes: wall
|
|
LineBuildNode:
|
|
Types: wall
|
|
Targetable:
|
|
TargetTypes: GroundActor, DetonateAttack, Wall, NoAutoTarget
|
|
-GivesExperience:
|
|
RenderSprites:
|
|
Palette: effect
|
|
WithWallSpriteBody:
|
|
Sellable:
|
|
SellSounds: cashturn.aud
|
|
Guardable:
|
|
FrozenUnderFog:
|
|
FrozenUnderFogUpdatedByGps:
|
|
Health:
|
|
HP: 10000
|
|
RadarColorFromTerrain:
|
|
Terrain: Wall
|
|
AppearsOnMapPreview:
|
|
Terrain: Wall
|
|
MapEditorData:
|
|
Categories: Wall
|
|
UpdatesPlayerStatistics:
|
|
AddToAssetsValue: false
|
|
|
|
^TechBuilding:
|
|
Inherits: ^BasicBuilding
|
|
Huntable:
|
|
Health:
|
|
HP: 40000
|
|
Armor:
|
|
Type: Wood
|
|
Tooltip:
|
|
Name: Civilian Building
|
|
GenericVisibility: None
|
|
FrozenUnderFog:
|
|
MapEditorData:
|
|
Categories: Tech building
|
|
|
|
^FakeBuilding:
|
|
Inherits: ^Building
|
|
GivesBuildableArea:
|
|
AreaTypes: fake
|
|
RequiresBuildableArea:
|
|
AreaTypes: fake
|
|
Health:
|
|
HP: 10000
|
|
Explodes:
|
|
Weapon: Demolish
|
|
DamageThreshold: 70
|
|
RevealsShroud:
|
|
Range: 1c0
|
|
WithDecoration@fake:
|
|
Position: Top
|
|
Margin: 0, 4
|
|
RequiresSelection: false
|
|
Image: pips
|
|
Sequence: tag-fake
|
|
-SpawnActorsOnSell:
|
|
-MustBeDestroyed:
|
|
MapEditorData:
|
|
Categories: Fake
|
|
|
|
^InfiltratableFake:
|
|
Targetable:
|
|
TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
|
InfiltrateForDecoration:
|
|
Types: SpyInfiltrate
|
|
Position: Top
|
|
Margin: 0, 4
|
|
RequiresSelection: true
|
|
Image: pips
|
|
Sequence: tag-fake
|
|
|
|
^AmmoBox:
|
|
Inherits: ^TechBuilding
|
|
-Selectable:
|
|
Health:
|
|
HP: 1000
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
Tooltip:
|
|
Name: Ammo Box
|
|
Targetable:
|
|
TargetTypes: GroundActor, C4, DetonateAttack, Structure, NoAutoTarget
|
|
Armor:
|
|
Type: Light
|
|
MapEditorData:
|
|
Categories: Decoration
|
|
Interactable:
|
|
Bounds: 1024, 1024
|
|
|
|
^CivBuilding:
|
|
Inherits: ^TechBuilding
|
|
RenderSprites:
|
|
Palette: player
|
|
MapEditorData:
|
|
ExcludeTilesets: INTERIOR
|
|
Categories: Civilian building
|
|
Explodes:
|
|
Weapon: SmallBuildingExplode
|
|
Explodes@CIVPANIC:
|
|
Weapon: CivPanicExplosion
|
|
|
|
^CivField:
|
|
Inherits: ^CivBuilding
|
|
-HitShape:
|
|
-Health:
|
|
-Explodes:
|
|
-Explodes@CIVPANIC:
|
|
-Selectable:
|
|
-ScriptTriggers:
|
|
Tooltip:
|
|
Name: Field
|
|
-Targetable:
|
|
-Demolishable:
|
|
MapEditorData:
|
|
ExcludeTilesets: INTERIOR
|
|
Interactable:
|
|
|
|
^Tree:
|
|
Inherits@1: ^SpriteActor
|
|
Inherits@shape: ^1x1Shape
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Tree
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: terrain
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
Health:
|
|
HP: 50000
|
|
Armor:
|
|
Type: Tree
|
|
Targetable:
|
|
TargetTypes: Trees
|
|
WithDamageOverlay@SmallBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-s
|
|
Palette: effect
|
|
MinimumDamageState: Light
|
|
MaximumDamageState: Medium
|
|
WithDamageOverlay@MediumBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-m
|
|
Palette: effect
|
|
MinimumDamageState: Medium
|
|
MaximumDamageState: Heavy
|
|
WithDamageOverlay@LargeBurn:
|
|
DamageTypes: Incendiary
|
|
Image: burn-l
|
|
Palette: effect
|
|
MinimumDamageState: Heavy
|
|
MaximumDamageState: Dead
|
|
HiddenUnderShroud:
|
|
MapEditorData:
|
|
ExcludeTilesets: INTERIOR
|
|
Categories: Tree
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^TreeHusk:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
RenderSprites:
|
|
Palette: terrain
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
WithSpriteBody:
|
|
Tooltip:
|
|
Name: Tree (Burnt)
|
|
ShowOwnerRow: false
|
|
HiddenUnderShroud:
|
|
MapEditorData:
|
|
Categories: Tree
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^Box:
|
|
Inherits: ^Tree
|
|
RenderSprites:
|
|
Palette: player
|
|
Tooltip:
|
|
Name: Boxes
|
|
MapEditorData:
|
|
-ExcludeTilesets:
|
|
Categories: Decoration
|
|
|
|
^BasicHusk:
|
|
Interactable:
|
|
Health:
|
|
HP: 28000
|
|
Armor:
|
|
Type: Heavy
|
|
HiddenUnderFog:
|
|
Type: CenterPosition
|
|
AlwaysVisibleRelationships: None
|
|
ScriptTriggers:
|
|
WithFacingSpriteBody:
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: Husk
|
|
|
|
^Husk:
|
|
Inherits: ^BasicHusk
|
|
Inherits@2: ^ClassicFacingSpriteActor
|
|
Husk:
|
|
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
|
|
WithIdleOverlay@Burns:
|
|
Image: fire
|
|
Sequence: 1
|
|
IsDecoration: true
|
|
ChangesHealth:
|
|
Step: -200
|
|
StartIfBelow: 101
|
|
Delay: 8
|
|
OwnerLostAction:
|
|
Action: ChangeOwner
|
|
CaptureManager:
|
|
Capturable:
|
|
Types: husk
|
|
ValidRelationships: Enemy, Neutral
|
|
TransformOnCapture:
|
|
ForceHealthPercentage: 25
|
|
InfiltrateForTransform:
|
|
Types: Husk
|
|
ForceHealthPercentage: 25
|
|
WithColoredOverlay@IDISABLE:
|
|
Color: 000000B4
|
|
Targetable:
|
|
TargetTypes: GroundActor, Husk, NoAutoTarget
|
|
RequiresForceFire: true
|
|
Chronoshiftable:
|
|
Tooltip:
|
|
GenericName: Destroyed Vehicle
|
|
|
|
^PlaneHusk:
|
|
Inherits: ^BasicHusk
|
|
Inherits@2: ^SpriteActor
|
|
Targetable:
|
|
TargetTypes: AirborneActor, Husk, NoAutoTarget
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
Tooltip:
|
|
GenericName: Destroyed Plane
|
|
Aircraft:
|
|
FallsToEarth:
|
|
Moves: True
|
|
Velocity: 86
|
|
Explosion: UnitExplodePlane
|
|
MaximumSpinSpeed: 0
|
|
-MapEditorData:
|
|
RevealOnDeath:
|
|
Duration: 60
|
|
Radius: 4c0
|
|
|
|
^HelicopterHusk:
|
|
Inherits: ^BasicHusk
|
|
Inherits@2: ^ClassicFacingSpriteActor
|
|
Targetable:
|
|
TargetTypes: AirborneActor, Husk, NoAutoTarget
|
|
WithShadow:
|
|
Offset: 43, 128, 0
|
|
ZOffset: -129
|
|
Tooltip:
|
|
GenericName: Destroyed Helicopter
|
|
Aircraft:
|
|
CanHover: True
|
|
VTOL: true
|
|
CanSlide: True
|
|
FallsToEarth:
|
|
Explosion: UnitExplodeHeli
|
|
-MapEditorData:
|
|
RevealOnDeath:
|
|
Duration: 60
|
|
Radius: 4c0
|
|
|
|
^Bridge:
|
|
Inherits@shape: ^1x1Shape
|
|
AlwaysVisible:
|
|
Tooltip:
|
|
Name: Bridge
|
|
ShowOwnerRow: false
|
|
Targetable:
|
|
TargetTypes: GroundActor, WaterActor, Bridge
|
|
RequiresForceFire: true
|
|
Building:
|
|
Footprint: ____ ____
|
|
Dimensions: 4,2
|
|
Health:
|
|
HP: 100000
|
|
Armor:
|
|
Type: Concrete
|
|
ScriptTriggers:
|
|
BodyOrientation:
|
|
QuantizedFacings: 1
|
|
Interactable:
|
|
Bounds: 4096, 2048
|
|
ShakeOnDeath:
|
|
Duration: 15
|
|
Intensity: 6
|
|
|
|
^Rock:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Tooltip:
|
|
Name: Rock
|
|
ShowOwnerRow: false
|
|
RenderSprites:
|
|
Palette: desert
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: __ x_
|
|
Dimensions: 2,2
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
AppearsOnMapPreview:
|
|
Terrain: Tree
|
|
HiddenUnderShroud:
|
|
MapEditorData:
|
|
RequireTilesets: DESERT
|
|
Categories: Decoration
|
|
RequiresSpecificOwners:
|
|
ValidOwnerNames: Neutral
|
|
|
|
^DesertCivBuilding:
|
|
Inherits: ^CivBuilding
|
|
RenderSprites:
|
|
Palette: desert
|
|
MapEditorData:
|
|
RequireTilesets: DESERT
|
|
|
|
^Crate:
|
|
Inherits@1: ^SpriteActor
|
|
Interactable:
|
|
Bounds: 1024, 1024
|
|
HiddenUnderFog:
|
|
Tooltip:
|
|
Name: Crate
|
|
GenericName: Crate
|
|
ShowOwnerRow: false
|
|
Crate:
|
|
Duration: 4500
|
|
TerrainTypes: Clear, Rough, Road, Ore, Beach, Water
|
|
RenderSprites:
|
|
Palette: effect
|
|
Image: scrate
|
|
WithCrateBody:
|
|
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
|
LandSequence: land
|
|
WaterSequence: water
|
|
Parachutable:
|
|
FallRate: 26
|
|
KilledOnImpassableTerrain: false
|
|
ParachutingCondition: parachute
|
|
Passenger:
|
|
WithParachute:
|
|
Image: parach
|
|
Sequence: idle
|
|
OpeningSequence: open
|
|
ShadowImage: parach-shadow
|
|
ShadowSequence: idle
|
|
RequiresCondition: parachute
|
|
MapEditorData:
|
|
Categories: System
|
|
|
|
^Mine:
|
|
Inherits: ^SpriteActor
|
|
Interactable:
|
|
Bounds: 1024, 1024
|
|
WithSpriteBody:
|
|
HiddenUnderFog:
|
|
Mine:
|
|
CrushClasses: mine
|
|
DetonateClasses: mine
|
|
AvoidFriendly: false
|
|
BlockFriendly: false
|
|
Health:
|
|
HP: 10000
|
|
NotifyAppliedDamage: false
|
|
Armor:
|
|
Type: Light
|
|
Cloak:
|
|
CloakSound:
|
|
UncloakSound:
|
|
Palette:
|
|
CloakTypes: Mine
|
|
InitialDelay: 0
|
|
Tooltip:
|
|
Name: Mine
|
|
Targetable:
|
|
TargetTypes: GroundActor, Mine
|
|
Immobile:
|
|
OccupiesSpace: true
|
|
HitShape:
|
|
MapEditorData:
|
|
Categories: System
|
|
|
|
^DisableOnLowPower:
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: disabled
|
|
Color: 000000B4
|
|
GrantConditionOnPowerState@LOWPOWER:
|
|
Condition: lowpower
|
|
ValidPowerStates: Low, Critical
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: lowpower
|
|
Condition: disabled
|
|
|
|
^DisableOnLowPowerOrPowerDown:
|
|
Inherits: ^DisableOnLowPower
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: lowpower || powerdown
|
|
Condition: disabled
|
|
ToggleConditionOnOrder:
|
|
DisabledSound: EnablePower
|
|
EnabledSound: DisablePower
|
|
Condition: powerdown
|
|
OrderName: PowerDown
|
|
WithDecoration@POWERDOWN:
|
|
Image: poweroff
|
|
Sequence: offline
|
|
Palette: chrome
|
|
RequiresCondition: powerdown
|
|
Position: Center
|
|
Offsets:
|
|
repairing: 10, 0
|
|
PowerMultiplier@POWERDOWN:
|
|
RequiresCondition: powerdown
|
|
Modifier: 0
|
|
RepairableBuilding:
|
|
RepairCondition: repairing
|
|
WithBuildingRepairDecoration:
|
|
Offsets:
|
|
powerdown: -10, 0
|
|
|
|
^DisabledByPowerOutage:
|
|
WithColoredOverlay@IDISABLE:
|
|
RequiresCondition: disabled
|
|
Color: 000000B4
|
|
GrantCondition@IDISABLE:
|
|
RequiresCondition: power-outage
|
|
Condition: disabled
|
|
AffectedByPowerOutage:
|
|
Condition: power-outage
|
|
InfiltrateForPowerOutage:
|
|
Types: SpyInfiltrate
|
|
Power:
|
|
RequiresCondition: !disabled
|
|
|
|
^Selectable:
|
|
Selectable:
|
|
SelectionDecorations:
|
|
WithSpriteControlGroupDecoration:
|
|
Margin: -2, 0
|
|
DrawLineToTarget:
|
|
|
|
^SelectableCombatUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 10
|
|
PriorityModifiers: Ctrl
|
|
|
|
^SelectableSupportUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 8
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^SelectableEconomicUnit:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 6
|
|
PriorityModifiers: Ctrl, Alt
|
|
|
|
^SelectableCombatBuilding:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 4
|
|
|
|
^SelectableBuilding:
|
|
Inherits@selectiondecorations: ^Selectable
|
|
Selectable:
|
|
Priority: 2
|
|
|
|
^CargoPips:
|
|
WithCargoPipsDecoration:
|
|
Position: BottomLeft
|
|
Margin: 4, 3
|
|
RequiresSelection: true
|
|
CustomPipSequences:
|
|
gray: pip-gray
|
|
yellow: pip-yellow
|
|
blue: pip-blue
|
|
red: pip-red
|
|
|
|
^PrimaryBuilding:
|
|
PrimaryBuilding:
|
|
PrimaryCondition: primary
|
|
SelectionNotification: PrimaryBuildingSelected
|
|
WithDecoration@primary:
|
|
RequiresCondition: primary
|
|
Position: Top
|
|
Margin: 0, 4
|
|
RequiresSelection: true
|
|
Image: pips
|
|
Sequence: tag-primary
|