Files
OpenRA/mods/ra/rules/vehicles.yaml

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YAML

V2RL:
Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 900
Tooltip:
Name: V2 Rocket Launcher
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 20000
Armor:
Type: Light
Mobile:
Speed: 72
RevealsShroud:
MinRange: 4c0
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: SCUD
ReloadingCondition: reloading
AutoTarget:
ScanRadius: 10
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithFacingSpriteBody:
RequiresCondition: !reloading
Name: loaded
WithFacingSpriteBody@EMPTY:
RequiresCondition: reloading
Sequence: empty-idle
Name: reloading
Explodes:
Weapon: V2Explode
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1194, 1194
1TNK:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Light Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 26000
Armor:
Type: Heavy
Mobile:
Speed: 113
RevealsShroud:
MinRange: 4c0
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 28
Armament:
Weapon: 25mm
Recoil: 85
RecoilRecovery: 25
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
2TNK:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 46000
Armor:
Type: Heavy
Mobile:
Speed: 72
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 20
Armament:
Weapon: 90mm
Recoil: 128
RecoilRecovery: 38
LocalOffset: 720,0,80
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 2TNK.Husk
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1194, 1194
3TNK:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 220
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 60000
Armor:
Type: Heavy
Mobile:
Speed: 60
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 20
Armament:
Weapon: 105mm
Recoil: 128
RecoilRecovery: 38
LocalOffset: 768,85,90, 768,-85,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 3TNK.Husk
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1194, 1194
4TNK:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 320
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued:
Cost: 2000
Tooltip:
Name: Mammoth Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 90000
Armor:
Type: Heavy
Mobile:
Speed: 43
Locomotor: heavytracked
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 8
Armament@PRIMARY:
Weapon: 120mm
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 4TNK.Husk
ChangesHealth:
Step: 100
Delay: 3
StartIfBelow: 50
DamageCooldown: 150
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1877, 1621, 0, -170
ARTY:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 230
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Artillery
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 10000
Armor:
Type: Light
Mobile:
TurnSpeed: 8
Speed: 72
Locomotor: lighttracked
RevealsShroud:
MinRange: 4c0
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: 155mm
LocalOffset: 624,0,208
MuzzleSequence: muzzle
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithMuzzleOverlay:
Explodes:
Weapon: ArtilleryExplode
EmptyWeapon: UnitExplodeSmall
LoadedChance: 75
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
HARV:
Inherits: ^Vehicle
Inherits@selection: ^SelectableEconomicUnit
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
GenericName: Harvester
Selectable:
DecorationBounds: 1792, 1792
Harvester:
Capacity: 20
Resources: Ore,Gems
BaleUnloadDelay: 1
SearchFromProcRadius: 15
SearchFromHarvesterRadius: 8
HarvestFacings: 8
EmptyCondition: no-ore
Health:
HP: 60000
Armor:
Type: Heavy
Mobile:
Speed: 72
Locomotor: heavywheeled
RevealsShroud:
Range: 4c0
WithHarvestAnimation:
WithDockingAnimation:
GpsDot:
String: Harvester
SpawnActorOnDeath:
Actor: HARV.EmptyHusk
HarvesterHuskModifier:
FullHuskActor: HARV.FullHusk
FullnessThreshold: 50
ChangesHealth:
Step: 100
Delay: 25
StartIfBelow: 50
DamageCooldown: 500
Explodes:
RequiresCondition: !no-ore
Weapon: OreExplosion
WithHarvesterSpriteBody:
ImageByFullness: harvempty, harvhalf, harv
-WithFacingSpriteBody:
WithHarvesterPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 7
ResourceSequences:
Ore: pip-yellow
Gems: pip-red
MCV:
Inherits: ^Vehicle
Inherits@selection: ^SelectableSupportUnit
Buildable:
Queue: Vehicle
BuildPaletteOrder: 210
Prerequisites: fix, ~techlevel.medium
BuildDurationModifier: 50
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
DecorationBounds: 1792, 1792
Health:
HP: 60000
Armor:
Type: Light
Mobile:
Speed: 60
Locomotor: heavywheeled
RevealsShroud:
Range: 4c0
Transforms:
IntoActor: fact
Offset: -1,-1
Facing: 384
TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
SpawnActorOnDeath:
Actor: MCV.Husk
TransferTimedExternalConditionOnTransform:
Condition: invulnerability
JEEP:
Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Ranger
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 15000
Armor:
Type: Light
Mobile:
TurnSpeed: 40
Speed: 170
PauseOnCondition: notmobile || being-captured
RevealsShroud:
MinRange: 4c0
Range: 8c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 40
Offset: 0,0,128
Armament:
Weapon: M60mg
MuzzleSequence: muzzle
LocalOffset: 128,0,43
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
Cargo:
Types: Infantry
MaxWeight: 1
LoadingCondition: notmobile
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
APC:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 35000
Armor:
Type: Heavy
Mobile:
Speed: 128
PauseOnCondition: notmobile || being-captured
RevealsShroud:
MinRange: 4c0
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: M60mg
LocalOffset: 85,0,171
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleOverlay:
Cargo:
Types: Infantry
MaxWeight: 5
LoadingCondition: notmobile
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
MNLY:
Inherits: ^TrackedVehicle
Inherits@selection: ^SelectableSupportUnit
Buildable:
Queue: Vehicle
BuildPaletteOrder: 310
Prerequisites: fix, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 30000
Armor:
Type: Heavy
Mobile:
Speed: 113
RevealsShroud:
MinRange: 4c0
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Minelayer:
Mine: MINV
TileUnknownName: build-valid
TerrainTypes: Clear, Road, Beach, Ore, Gems, Rough, Bridge
MineImmune:
AmmoPool:
Ammo: 5
RearmSound: minelay1.aud
DetectCloaked:
Range: 5c0
CloakTypes: Mine
RenderDetectionCircle:
Explodes:
Weapon: ATMine
RenderSprites:
Image: MNLY
Rearmable:
RearmActors: fix
Targetable:
TargetTypes: GroundActor, Vehicle, Mine
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
TRUK:
Inherits: ^Vehicle
Inherits@selection: ^SelectableSupportUnit
Buildable:
Queue: Vehicle
BuildPaletteOrder: 410
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Health:
HP: 11000
Armor:
Type: Light
Mobile:
Speed: 113
RevealsShroud:
Range: 4c0
DeliversCash:
Payload: 500
PlayerExperience: 50
SpawnActorOnDeath:
Actor: moneycrate
MGG:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
Cost: 1000
Tooltip:
Name: Mobile Gap Generator
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 22000
Armor:
Type: Heavy
Mobile:
Speed: 72
WithIdleOverlay@SPINNER:
Offset: -299,0,171
Sequence: spinner
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
CreatesShroud:
Range: 6c0
RenderShroudCircle:
SpawnActorOnDeath:
Actor: MGG.Husk
MRJ:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Mobile Radar Jammer
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Vehicle
BuildPaletteOrder: 320
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
Health:
HP: 22000
Armor:
Type: Heavy
Mobile:
Speed: 68
RevealsShroud:
Range: 7c0
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256
ProximityExternalCondition@JAMMER:
Range: 18c0
ValidRelationships: Enemy, Neutral
Condition: jammed
WithRangeCircle@JAMMER:
Type: jammer
Range: 18c0
Color: 0000FF80
JamsMissiles:
Range: 5c0
DeflectionRelationships: Neutral, Enemy
RenderJammerCircle:
TTNK:
Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Tesla Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 40000
Armor:
Type: Light
Mobile:
Speed: 92
RevealsShroud:
MinRange: 6c0
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
Armament:
Weapon: TTankZap
LocalOffset: 0,0,213
AttackTurreted:
Turreted:
WithIdleOverlay@SPINNER:
Sequence: spinner
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1280, 1280
FTRK:
Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Valued:
Cost: 600
Tooltip:
Name: Mobile Flak
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 15000
Armor:
Type: Light
Mobile:
TurnSpeed: 40
Speed: 113
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 40
Offset: -298,0,298
Armament@AA:
Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1194, 1194
DTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 5000
Armor:
Type: Light
Mobile:
Speed: 72
RevealsShroud:
Range: 4c0
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
DamageSource: Killer
AttackFrontal:
FacingTolerance: 512
Armament@PRIMARY:
Weapon: DemoTruckTargeting
GrantConditionOnAttack:
Condition: triggered
GrantConditionOnDeploy:
DeployedCondition: triggered
-DamageMultiplier@IRONCURTAIN:
KillsSelf:
RequiresCondition: invulnerability || triggered
Chronoshiftable:
ExplodeInstead: true
CTNK:
Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
Cost: 1350
Tooltip:
Name: Chrono Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 40000
Armor:
Type: Light
Mobile:
Speed: 86
Locomotor: heavywheeled
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament@PRIMARY:
Weapon: APTusk
LocalOffset: -160,-276,232
LocalYaw: 60
Armament@SECONDARY:
Weapon: APTusk
LocalOffset: -160,276,232
LocalYaw: -60
AttackFrontal:
PortableChrono:
ChargeDelay: 250
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 1280, 1280
QTNK:
Inherits: ^TrackedVehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 420
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: MAD Tank
GenericName: Tank
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 90000
Armor:
Type: Heavy
Mobile:
RequiresCondition: !deployed
PauseOnCondition: being-captured
Speed: 46
Chronoshiftable:
RequiresCondition: !deployed && !being-captured
RevealsShroud:
MinRange: 4c0
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
MadTank:
DeployedCondition: deployed
WithRangeCircle:
Color: FFFF0080
Range: 7c0
Targetable:
TargetTypes: GroundActor, MADTank, Vehicle
Selectable:
DecorationBounds: 1877, 1621, 0, -170
STNK:
Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable:
Queue: Vehicle
BuildPaletteOrder: 330
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 1000
Tooltip:
Name: Phase Transport
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 35000
Armor:
Type: Light
Mobile:
Speed: 128
Locomotor: heavywheeled
PauseOnCondition: notmobile || being-captured
RevealsShroud:
MinRange: 4c0
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Armament:
Weapon: APTusk.stnk
LocalOffset: 192,0,176
Turreted:
TurnSpeed: 20
AttackTurreted:
WithSpriteTurret:
Cargo:
Types: Infantry
MaxWeight: 5
LoadingCondition: notmobile
Cloak:
InitialDelay: 125
CloakDelay: 175
CloakSound: appear1.aud
UncloakSound: appear1.aud
IsPlayerPalette: true
PauseOnCondition: cloak-force-disabled
UncloakOn: Attack, Heal, Dock
GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled
ValidDamageStates: Critical
-MustBeDestroyed:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded