49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game
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{
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class SupportPower
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{
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public readonly SupportPowerInfo Info;
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public readonly Player Owner;
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public SupportPower(SupportPowerInfo info, Player owner)
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{
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Info = info;
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Owner = owner;
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RemainingTime = TotalTime = (int)info.ChargeTime * 60 * 25;
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}
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public bool IsAvailable { get; private set; }
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public bool IsDone { get { return RemainingTime == 0; } }
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public int RemainingTime { get; private set; }
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public int TotalTime { get; private set; }
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public void Tick()
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{
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if (Info.GivenAuto)
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{
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var buildings = Rules.TechTree.GatherBuildings(Owner);
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var effectivePrereq = Info.Prerequisite
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.Select( a => a.ToLowerInvariant() )
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.Where( a => Rules.UnitInfo[a].Owner
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.Any( r => r == Owner.Race ));
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IsAvailable = Info.TechLevel > -1
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&& effectivePrereq.Any()
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&& effectivePrereq.All(a => buildings[a].Count > 0);
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}
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if (IsAvailable && (!Info.Powered || Owner.GetPowerState() == PowerState.Normal))
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{
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if (RemainingTime > 0) --RemainingTime;
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}
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}
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}
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}
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