200 lines
5.5 KiB
C#
200 lines
5.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Mods.RA.Move;
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using System.Drawing;
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namespace OpenRA.Mods.RA
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{
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public class OreRefineryInfo : ITraitInfo
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{
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public readonly bool LocalStorage = false;
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Red;
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public readonly int2 DockOffset = new int2 (1, 2);
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public readonly int Capacity = 0;
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public readonly int ProcessTick = 25;
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public readonly int ProcessAmount = 50;
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public readonly int LowPowerProcessTick = 50;
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public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
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}
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public class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IPips, IExplodeModifier
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{
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readonly Actor self;
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readonly OreRefineryInfo Info;
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PlayerResources PlayerResources;
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PowerManager PlayerPower;
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[Sync]
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int nextProcessTime = 0;
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[Sync]
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public int Ore = 0;
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[Sync]
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Actor dockedHarv = null;
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[Sync]
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bool preventDock = false;
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public int2 DeliverOffset { get { return Info.DockOffset; } }
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public virtual IActivity DockSequence(Actor harv, Actor self)
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{
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return new RAHarvesterDockSequence(harv, self);
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}
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public OreRefinery (Actor self, OreRefineryInfo info)
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{
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this.self = self;
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Info = info;
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PlayerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
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{
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return self.World.Queries.WithTrait<Harvester>()
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.Where(a => a.Trait.LinkedProc == self);
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}
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public bool CanGiveOre(int amount)
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{
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if (!Info.LocalStorage)
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return PlayerResources.CanGiveOre(amount);
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else
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return Ore + amount <= Info.Capacity;
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}
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public void GiveOre (int amount)
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{
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if (!Info.LocalStorage)
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PlayerResources.GiveOre(amount);
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else
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{
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Ore += amount;
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if (Ore > Info.Capacity)
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Ore = Info.Capacity;
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}
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}
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void CancelDock(Actor self)
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{
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preventDock = true;
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// Cancel the dock sequence
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if (dockedHarv != null && !dockedHarv.IsDead())
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dockedHarv.CancelActivity();
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}
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public void Tick (Actor self)
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{
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// Harvester was killed while unloading
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if (dockedHarv != null && dockedHarv.IsDead())
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{
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self.Trait<RenderBuilding>().CancelCustomAnim(self);
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dockedHarv = null;
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}
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if (!Info.LocalStorage)
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return;
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if (--nextProcessTime <= 0)
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{
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// Convert resources to cash
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int amount = Math.Min (Ore, Info.ProcessAmount);
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amount = Math.Min (amount, PlayerResources.OreCapacity - PlayerResources.Ore);
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if (amount > 0)
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{
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Ore -= amount;
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PlayerResources.GiveOre(amount);
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}
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nextProcessTime = (PlayerPower.PowerState == PowerState.Normal)?
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Info.ProcessTick : Info.LowPowerProcessTick ;
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}
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}
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public void Damaged (Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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{
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CancelDock(self);
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foreach (var harv in GetLinkedHarvesters())
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harv.Trait.UnlinkProc(harv.Actor, self);
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}
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}
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public void OnDock (Actor harv, DeliverResources dockOrder)
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{
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var mobile = harv.Trait<Mobile>();
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var harvester = harv.Trait<Harvester>();
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if (!preventDock)
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{
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harv.QueueActivity( new CallFunc( () => dockedHarv = harv, false ) );
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harv.QueueActivity( DockSequence(harv, self) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
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}
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// Tell the harvester to start harvesting
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// TODO: This belongs on the harv idle activity
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harv.QueueActivity( new CallFunc( () =>
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{
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if (harvester.LastHarvestedCell != int2.Zero)
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{
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harv.QueueActivity( mobile.MoveTo(harvester.LastHarvestedCell, 5) );
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harv.SetTargetLine(Target.FromCell(harvester.LastHarvestedCell), Color.Red, false);
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}
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harv.QueueActivity( new Harvest() );
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}));
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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// Steal any docked harv too
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if (dockedHarv != null)
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dockedHarv.ChangeOwner(newOwner);
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// Unlink any non-docked harvs
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foreach (var harv in GetLinkedHarvesters())
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if (harv.Actor.Owner == oldOwner)
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harv.Trait.UnlinkProc(harv.Actor, self);
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PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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public void Selling (Actor self) { CancelDock(self); }
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public void Sold (Actor self)
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{
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foreach (var harv in GetLinkedHarvesters())
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harv.Trait.UnlinkProc(harv.Actor, self);
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}
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public IEnumerable<PipType> GetPips (Actor self)
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{
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if (!Info.LocalStorage)
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return null;
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return Graphics.Util.MakeArray (Info.PipCount, i => (Ore * Info.PipCount > i * Info.Capacity) ? Info.PipColor : PipType.Transparent);
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}
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public bool ShouldExplode(Actor self) { return Ore > 0; }
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}
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}
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