Files
OpenRA/mods/cnc/rules/map-generators.yaml
Ashley Newson cc632660eb Add decorative civilian buildings to random maps
Allows the random map generator to optionally place civilian buildings
around the map for extra decoration. Buildings are placed last with
lowest priority to avoid competing for play area and resources.

Depends on #21738
2025-02-11 12:57:04 +02:00

425 lines
12 KiB
YAML

^MapGenerators:
RaMapGenerator@ra:
Type: ra
Name: map-generator-ra
Settings:
Option@hidden_defaults:
Choice@hidden_defaults:
Settings:
TerrainFeatureSize: 20480
ForestFeatureSize: 20480
ResourceFeatureSize: 20480
CivilianBuildingsFeatureSize: 10240
Water: 0
Mountains: 100
Forests: 25
ForestCutout: 2
MaximumCutoutSpacing: 12
TerrainSmoothing: 4
SmoothingThreshold: 833
MinimumLandSeaThickness: 5
MinimumMountainThickness: 5
MaximumAltitude: 8
RoughnessRadius: 5
Roughness: 500
MinimumTerrainContourSpacing: 6
MinimumCliffLength: 10
ForestClumpiness: 1
DenyWalledAreas: True
EnforceSymmetry: 0
Roads: True
RoadSpacing: 5
RoadShrink: 0
CreateEntities: True
CentralSpawnReservationFraction: 250
ResourceSpawnReservation: 8
SpawnRegionSize: 12
SpawnBuildSize: 8
MinimumSpawnRadius: 5
SpawnResourceSpawns: 3
SpawnReservation: 16
SpawnResourceBias: 1050
ResourcesPerPlayer: 50000
OreUniformity: 500
OreClumpiness: 1
MaximumExpansionResourceSpawns: 5
MaximumResourceSpawnsPerExpansion: 2
MinimumExpansionSize: 2
MaximumExpansionSize: 12
ExpansionInner: 2
ExpansionBorder: 1
CivilianBuildings: 125
MinimumCivilianBuildingDensity: 50
CivilianBuildingDensityRadius: 6
DefaultResource: Tiberium
ResourceSpawnSeeds:
split2: Tiberium
split3: Tiberium
splitblue: BlueTiberium
ClearTerrain: Clear
PlayableTerrain: Beach,BlueTiberium,Bridge,Clear,Road,Rough,Tiberium,Wall
PartiallyPlayableTerrain: River,Tree,Water
UnplayableTerrain: Rock
DominantTerrain: River,Rock,Tree,Water
ZoneableTerrain: Clear,Road
PartiallyPlayableCategories: Beach,Road
ClearSegmentTypes: Clear
BeachSegmentTypes: Beach
CliffSegmentTypes: Cliff
RoadSegmentTypes: Road,RoadIn,RoadOut
ForestObstacles: Trees
UnplayableObstacles: Obstructions
CivilianBuildingsObstacles: CivilianBuildings
Option@hidden_tileset_overrides:
Choice@common:
Tileset: DESERT,JUNGLE,SNOW,TEMPERAT
Settings:
LandTile: 255
WaterTile: 1
RepaintTiles:
1: Water
Choice@winter:
Tileset: WINTER
Settings:
LandTile: 255
WaterTile: 1
RepaintTiles:
255: Snow
1: Water
Option@Seed:
Label: label-cnc-map-generator-option-seed
Random: True
Default: 0
Integer: Seed
Option@TerrainType:
Label: label-cnc-map-generator-option-terrain-type
Priority: 2
Default: Gardens,Rocky
Choice@Lakes:
Label: label-cnc-map-generator-choice-terrain-type-lakes
Tileset: DESERT
Settings:
Water: 200
Choice@Puddles:
Label: label-cnc-map-generator-choice-terrain-type-puddles
Tileset: DESERT
Settings:
Water: 100
Choice@Gardens:
Label: label-cnc-map-generator-choice-terrain-type-gardens
Tileset: DESERT
Settings:
Water: 50
Forests: 300
ForestCutout: 3
EnforceSymmetry: 2
RoadSpacing: 3
RoadShrink: 4
Choice@Plains:
Label: label-cnc-map-generator-choice-terrain-type-plains
Settings:
Water: 0
CivilianBuildings: 100
Choice@Parks:
Label: label-cnc-map-generator-choice-terrain-type-parks
Settings:
Water: 0
Forests: 100
CivilianBuildings: 100
Choice@Woodlands:
Label: label-cnc-map-generator-choice-terrain-type-woodlands
Settings:
Water: 0
Forests: 400
ForestCutout: 3
EnforceSymmetry: 2
RoadSpacing: 3
RoadShrink: 4
Choice@Overgrown:
Label: label-cnc-map-generator-choice-terrain-type-overgrown
Settings:
Water: 0
Forests: 500
EnforceSymmetry: 2
Mountains: 500
Roughness: 250
Choice@Rocky:
Label: label-cnc-map-generator-choice-terrain-type-rocky
Settings:
Water: 0
Forests: 300
ForestCutout: 3
EnforceSymmetry: 2
Mountains: 500
Roughness: 250
RoadSpacing: 3
RoadShrink: 4
Choice@Mountains:
Label: label-cnc-map-generator-choice-terrain-type-mountains
Settings:
Water: 0
Mountains: 1000
Roughness: 600
MinimumTerrainContourSpacing: 5
Choice@MountainLakes:
Label: label-cnc-map-generator-choice-terrain-type-mountain-lakes
Tileset: DESERT
Settings:
Water: 200
Mountains: 1000
Roughness: 850
MinimumTerrainContourSpacing: 5
Option@Rotations:
Label: label-cnc-map-generator-option-rotations
SimpleChoice: Rotations
Values: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
Default: 2
Priority: 1
Option@Mirror:
Label: label-cnc-map-generator-option-mirror
Default: None
Priority: 1
Choice@None:
Label: label-cnc-map-generator-choice-mirror-none
Settings:
Mirror: None
Choice@LeftMatchesRight:
Label: label-cnc-map-generator-choice-mirror-left-matches-right
Settings:
Mirror: LeftMatchesRight
Choice@TopLeftMatchesBottomRight:
Label: label-cnc-map-generator-choice-mirror-top-left-matches-bottom-right
Settings:
Mirror: TopLeftMatchesBottomRight
Choice@TopMatchesBottom:
Label: label-cnc-map-generator-choice-mirror-top-matches-bottom
Settings:
Mirror: TopMatchesBottom
Choice@TopRightMatchesBottomLeft:
Label: label-cnc-map-generator-choice-mirror-top-right-matches-bottom-left
Settings:
Mirror: TopRightMatchesBottomLeft
Option@Shape:
Label: label-cnc-map-generator-option-shape
Default: Square
Priority: 1
Choice@Square:
Label: label-cnc-map-generator-choice-shape-square
Settings:
ExternalCircularBias: 0
Choice@CircleMountain:
Label: label-cnc-map-generator-choice-shape-circle-mountain
Settings:
ExternalCircularBias: 1
Choice@CircleWater:
Label: label-cnc-map-generator-choice-shape-circle-water
Tileset: DESERT
Settings:
ExternalCircularBias: -1
Option@Players:
Label: label-cnc-map-generator-option-players
SimpleChoice: Players
Values: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
Default: 1
Priority: 1
Option@Resources:
Label: label-cnc-map-generator-option-resources
Default: Medium
Choice@None:
Label: label-cnc-map-generator-choice-resources-none
Settings:
SpawnResourceSpawns: 0
ResourcesPerPlayer: 0
ResourceSpawnWeights:
MaximumExpansionResourceSpawns: 0
MaximumResourceSpawnsPerExpansion: 1
Choice@Low:
Label: label-cnc-map-generator-choice-resources-low
Settings:
SpawnResourceSpawns: 1
ResourcesPerPlayer: 25000
ResourceSpawnWeights:
split2: 1
split3: 1
MaximumExpansionResourceSpawns: 2
MaximumResourceSpawnsPerExpansion: 1
Choice@Medium:
Label: label-cnc-map-generator-choice-resources-medium
Settings:
SpawnResourceSpawns: 2
ResourcesPerPlayer: 50000
ResourceSpawnWeights:
split2: 95
split3: 95
splitblue: 10
MaximumExpansionResourceSpawns: 3
MaximumResourceSpawnsPerExpansion: 1
Choice@High:
Label: label-cnc-map-generator-choice-resources-high
Settings:
SpawnResourceSpawns: 3
ResourcesPerPlayer: 75000
ResourceSpawnWeights:
split2: 9
split3: 9
splitblue: 2
MaximumExpansionResourceSpawns: 5
MaximumResourceSpawnsPerExpansion: 2
Choice@VeryHigh:
Label: label-cnc-map-generator-choice-resources-very-high
Settings:
SpawnResourceSpawns: 4
ResourcesPerPlayer: 100000
ResourceSpawnWeights:
split2: 8
split3: 8
splitblue: 4
MaximumExpansionResourceSpawns: 8
MaximumResourceSpawnsPerExpansion: 2
Choice@Full:
Label: label-cnc-map-generator-choice-resources-full
Settings:
SpawnResourceSpawns: 0
ResourcesPerPlayer: 1000000000
ResourceSpawnWeights:
MaximumExpansionResourceSpawns: 0
MaximumResourceSpawnsPerExpansion: 1
Option@Buildings:
Label: label-cnc-map-generator-option-buildings
Default: Standard
Choice@None:
Label: label-cnc-map-generator-choice-buildings-none
Settings:
MinimumBuildings: 0
MaximumBuildings: 0
BuildingWeights:
Choice@Standard:
Label: label-cnc-map-generator-choice-buildings-standard
Settings:
MinimumBuildings: 0
MaximumBuildings: 3
BuildingWeights:
hosp: 2
miss: 1
v19: 9
Choice@Extra:
Label: label-cnc-map-generator-choice-buildings-extra
Settings:
MinimumBuildings: 3
MaximumBuildings: 6
BuildingWeights:
hosp: 2
miss: 1
v19: 9
gtwr: 2
Choice@OilOnly:
Label: label-cnc-map-generator-choice-buildings-oil-only
Settings:
MinimumBuildings: 0
MaximumBuildings: 3
BuildingWeights:
v19: 1
Choice@OilRush:
Label: label-cnc-map-generator-choice-buildings-oil-rush
Settings:
MinimumBuildings: 8
MaximumBuildings: 10
BuildingWeights:
v19: 1
Option@Density:
Label: label-cnc-map-generator-option-density
Default: Players
Priority: 1
Choice@Players:
Label: label-cnc-map-generator-choice-density-players
Settings:
AreaEntityBonus: 0
PlayerCountEntityBonus: 1000000
Choice@AreaAndPlayers:
Label: label-cnc-map-generator-choice-density-area-and-players
Settings:
AreaEntityBonus: 200
PlayerCountEntityBonus: 500000
Choice@AreaVeryLow:
Label: label-cnc-map-generator-choice-density-area-very-low
Settings:
AreaEntityBonus: 100
PlayerCountEntityBonus: 0
Choice@AreaLow:
Label: label-cnc-map-generator-choice-density-area-low
Settings:
AreaEntityBonus: 200
PlayerCountEntityBonus: 0
Choice@AreaMedium:
Label: label-cnc-map-generator-choice-density-area-medium
Settings:
AreaEntityBonus: 400
PlayerCountEntityBonus: 0
Choice@AreaHigh:
Label: label-cnc-map-generator-choice-density-area-high
Settings:
AreaEntityBonus: 600
PlayerCountEntityBonus: 0
Choice@AreaVeryHigh:
Label: label-cnc-map-generator-choice-density-area-very-high
Settings:
AreaEntityBonus: 800
PlayerCountEntityBonus: 0
Option@DenyWalledArea:
Label: label-cnc-map-generator-option-deny-walled-areas
Checkbox: DenyWalledAreas
Default: True
Priority: 1
Option@Roads:
Label: label-cnc-map-generator-option-roads
Checkbox: Roads
Default: True
Priority: 1
Option@CivilianDensity:
Label: label-cnc-map-generator-option-civilian-density
Default: Default
Priority: 3
Choice@Default:
Label: label-cnc-map-generator-choice-civilian-density-default
Settings:
Choice@None:
Label: label-cnc-map-generator-choice-civilian-density-none
Settings:
CivilianBuildings: 0
Choice@Low:
Label: label-cnc-map-generator-choice-civilian-density-low
Settings:
CivilianBuildings: 75
Choice@Medium:
Label: label-cnc-map-generator-choice-civilian-density-medium
Settings:
CivilianBuildings: 125
Choice@High:
Label: label-cnc-map-generator-choice-civilian-density-high
Settings:
CivilianBuildings: 250
Choice@VeryHigh:
Label: label-cnc-map-generator-choice-civilian-density-very-high
Settings:
CivilianBuildings: 500
Choice@Max:
Label: label-cnc-map-generator-choice-civilian-density-max
Settings:
CivilianBuildings: 1000
ClearMapGenerator@clear:
Type: clear
Name: map-generator-clear
Settings:
Option@Tile:
Label: label-clear-map-generator-option-tile
Choice@CommonClear:
Label: label-clear-map-generator-choice-tile-clear
Tileset: DESERT,JUNGLE,SNOW,TEMPERAT,WINTER
Settings:
Tile: 255
Choice@CommonWater:
Label: label-clear-map-generator-choice-tile-water
Tileset: DESERT,JUNGLE,SNOW,TEMPERAT,WINTER
Settings:
Tile: 1