239 lines
5.7 KiB
C#
Executable File
239 lines
5.7 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA
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{
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public class Actor
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{
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public readonly ActorInfo Info;
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public readonly World World;
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public readonly uint ActorID;
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IOccupySpace OccupiesSpace;
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IHasLocation HasLocation;
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Lazy<IMove> Move;
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public Cached<RectangleF> Bounds;
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public Cached<RectangleF> ExtendedBounds;
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public int2 Location
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{ get {
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if (OccupiesSpace == null)
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OccupiesSpace = Trait<IOccupySpace>();
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return OccupiesSpace.TopLeft;
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}}
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public int2 CenterLocation
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{ get {
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if (HasLocation == null)
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HasLocation = Trait<IHasLocation>();
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return HasLocation.PxPosition;
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}}
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[Sync]
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public Player Owner;
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private Activity currentActivity;
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public Group Group;
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internal Actor(World world, string name, TypeDictionary initDict )
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{
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var init = new ActorInitializer( this, initDict );
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World = world;
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ActorID = world.NextAID();
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if( initDict.Contains<OwnerInit>() )
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Owner = init.Get<OwnerInit,Player>();
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if (name != null)
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{
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if (!Rules.Info.ContainsKey(name.ToLowerInvariant()))
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throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant()));
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Info = Rules.Info[name.ToLowerInvariant()];
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foreach (var trait in Info.TraitsInConstructOrder())
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AddTrait(trait.Create(init));
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}
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Move = Lazy.New( () => TraitOrDefault<IMove>() );
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Size = Lazy.New(() =>
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{
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var si = Info.Traits.GetOrDefault<SelectableInfo>();
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if (si != null && si.Bounds != null)
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return new float2(si.Bounds[0], si.Bounds[1]);
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// auto size from render
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var firstSprite = TraitsImplementing<IRender>().SelectMany(ApplyIRender).FirstOrDefault();
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if (firstSprite.Sprite == null) return float2.Zero;
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return firstSprite.Sprite.size * firstSprite.Scale;
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});
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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Bounds = Cached.New( () => CalculateBounds(false) );
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ExtendedBounds = Cached.New( () => CalculateBounds(true) );
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}
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public void Tick()
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{
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Bounds.Invalidate();
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ExtendedBounds.Invalidate();
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currentActivity = Util.RunActivity( this, currentActivity );
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}
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public bool IsIdle
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{
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get { return currentActivity == null; }
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}
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OpenRA.FileFormats.Lazy<float2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render()
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
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return mods.Aggregate(sprites, ApplyRenderModifier);
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}
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// When useAltitude = true, the bounding box is extended
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// vertically to altitude = 0 to support FindUnitsInCircle queries
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// When false, the bounding box is given for the actor
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// at its current altitude
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RectangleF CalculateBounds(bool useAltitude)
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{
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var size = Size.Value;
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var loc = CenterLocation - 0.5f * size;
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var si = Info.Traits.GetOrDefault<SelectableInfo>();
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if (si != null && si.Bounds != null && si.Bounds.Length > 2)
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loc += new float2(si.Bounds[2], si.Bounds[3]);
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var move = Move.Value;
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if (move != null)
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{
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loc -= new float2(0, move.Altitude);
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if (useAltitude)
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size = new float2(size.X, size.Y + move.Altitude);
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}
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return new RectangleF(loc.X, loc.Y, size.X, size.Y);
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}
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public bool IsInWorld { get; internal set; }
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public void QueueActivity( bool queued, Activity nextActivity )
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{
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if( !queued )
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CancelActivity();
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QueueActivity( nextActivity );
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}
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public void QueueActivity( Activity nextActivity )
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{
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if( currentActivity == null )
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currentActivity = nextActivity;
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else
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currentActivity.Queue( nextActivity );
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}
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public void CancelActivity()
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{
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if( currentActivity != null )
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currentActivity.Cancel( this );
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}
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public Activity GetCurrentActivity()
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{
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return currentActivity;
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}
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public override int GetHashCode()
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{
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return (int)ActorID;
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}
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public override bool Equals( object obj )
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{
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var o = obj as Actor;
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return ( o != null && o.ActorID == ActorID );
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}
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public override string ToString()
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{
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return "{0} {1}{2}".F( Info.Name, ActorID, IsInWorld ? "" : " (not in world)" );
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}
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public T Trait<T>()
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{
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return World.traitDict.Get<T>( this );
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}
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public T TraitOrDefault<T>()
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{
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return World.traitDict.GetOrDefault<T>( this );
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}
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public IEnumerable<T> TraitsImplementing<T>()
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{
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return World.traitDict.WithInterface<T>( this );
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}
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public bool HasTrait<T>()
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{
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return World.traitDict.Contains<T>( this );
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}
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public void AddTrait( object trait )
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{
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World.traitDict.AddTrait( this, trait );
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}
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public bool Destroyed { get; private set; }
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public void Destroy()
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{
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World.AddFrameEndTask( w =>
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{
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if (Destroyed) return;
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World.Remove( this );
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World.traitDict.RemoveActor( this );
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Destroyed = true;
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} );
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}
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// todo: move elsewhere.
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public void ChangeOwner(Player newOwner)
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{
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World.AddFrameEndTask(w =>
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{
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// momentarily remove from world so the ownership queries don't get confused
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w.Remove(this);
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Owner = newOwner;
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w.Add(this);
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});
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}
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}
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}
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