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cd0ba2049fcc585a4b585cebb366c1efe350b332
OpenRA/glsl
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Paul Chote f0306e7cc2 Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
..
color.frag
Use explicit shader attributes.
2015-12-26 12:50:33 +00:00
color.vert
Use explicit shader attributes.
2015-12-26 12:50:33 +00:00
rgba.frag
Render voxels with an approximately-correct z-offset.
2016-08-21 12:43:16 +01:00
rgba.vert
Pass depth scale factors to vertex shaders.
2016-04-10 09:41:01 -04:00
shp.frag
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
shp.vert
Remove SheetType.DualIndexed from terrain rendering.
2016-04-15 16:53:37 -04:00
vxl.frag
Remove SheetType.DualIndexed from voxel rendering.
2016-04-15 16:46:47 -04:00
vxl.vert
Add a secondary texture coordinate to Vertex.
2016-04-15 16:46:47 -04:00
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