Files
OpenRA/OpenRA.Mods.Cnc/Traits/SupportPowers/AttackOrderPower.cs

200 lines
6.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
sealed class AttackOrderPowerInfo : SupportPowerInfo, Requires<AttackBaseInfo>
{
[Desc("Range circle color.")]
public readonly Color CircleColor = Color.Red;
[Desc("Range circle line width.")]
public readonly float CircleWidth = 1;
[Desc("Range circle border color.")]
public readonly Color CircleBorderColor = Color.FromArgb(96, Color.Black);
[Desc("Range circle border width.")]
public readonly float CircleBorderWidth = 3;
[Desc("Condition set to the unit that will execute the attack while the support power is in targeting mode.")]
[GrantedConditionReference]
public readonly string SupportPowerTargetingCondition = "support-targeting";
[Desc("Condition set to the unit is executing the attack while the support power attack is in progress.")]
[GrantedConditionReference]
public readonly string SupportPowerAttackingCondition = "support-attacking";
public override object Create(ActorInitializer init) { return new AttackOrderPower(init.Self, this); }
}
sealed class AttackOrderPower : SupportPower, INotifyCreated, INotifyBurstComplete, INotifyBecomingIdle
{
readonly AttackOrderPowerInfo info;
AttackBase attack;
int attackingToken = 0;
public AttackOrderPower(Actor self, AttackOrderPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
self.World.OrderGenerator = new SelectAttackPowerTarget(self, order, manager, info.Cursor, MouseButton.Left, attack);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
PlayLaunchSounds();
attackingToken = self.GrantCondition(info.SupportPowerAttackingCondition);
attack.AttackTarget(order.Target, AttackSource.Default, false, false, true);
}
protected override void Created(Actor self)
{
attack = self.Trait<AttackBase>();
base.Created(self);
}
void INotifyBurstComplete.FiredBurst(Actor self, in Target target, Armament a)
{
self.World.IssueOrder(new Order("Stop", self, false));
}
void INotifyBecomingIdle.OnBecomingIdle(Actor self)
{
self.RevokeCondition(attackingToken);
}
}
public class SelectAttackPowerTarget : OrderGenerator
{
readonly SupportPowerManager manager;
readonly SupportPowerInstance instance;
readonly string order;
readonly string cursor;
readonly string cursorBlocked;
readonly MouseButton expectedButton;
readonly AttackBase attack;
readonly Actor self;
readonly int targetingToken = 0;
bool isFiring;
public SelectAttackPowerTarget(Actor self, string order, SupportPowerManager manager, string cursor, MouseButton button, AttackBase attack)
{
this.self = self;
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
manager.Self.World.Selection.Clear();
instance = manager.GetPowersForActor(self).FirstOrDefault();
targetingToken = self.GrantCondition((instance.Info as AttackOrderPowerInfo).SupportPowerTargetingCondition);
this.manager = manager;
this.order = order;
this.cursor = cursor;
expectedButton = button;
this.attack = attack;
cursorBlocked = cursor + "-blocked";
}
bool IsValidTarget(World world, CPos cell)
{
var pos = world.Map.CenterOfCell(cell);
var range = attack.GetMaximumRange().LengthSquared;
return world.Map.Contains(cell) && instance.Instances.Any(a => !a.IsTraitPaused && (a.Self.CenterPosition - pos).HorizontalLengthSquared < range);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
// CancelInputMode will call Deactivate before we could validate the target, so we need to delay clearing the targeting flag
isFiring = true;
world.CancelInputMode();
if (mi.Button == expectedButton && IsValidTarget(world, cell))
{
self.RevokeCondition(targetingToken);
yield return new Order(order, manager.Self, Target.FromCell(world, cell), false)
{
SuppressVisualFeedback = true
};
}
else
{
self.RevokeCondition(targetingToken);
}
}
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
protected override void Deactivate()
{
if (!isFiring)
{
self.RevokeCondition(targetingToken);
}
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
var info = instance.Info as AttackOrderPowerInfo;
foreach (var a in instance.Instances.Where(i => !i.IsTraitPaused))
{
yield return new RangeCircleAnnotationRenderable(
a.Self.CenterPosition,
attack.GetMinimumRange(),
0,
info.CircleColor,
info.CircleWidth,
info.CircleBorderColor,
info.CircleBorderWidth);
yield return new RangeCircleAnnotationRenderable(
a.Self.CenterPosition,
attack.GetMaximumRange(),
0,
info.CircleColor,
info.CircleWidth,
info.CircleBorderColor,
info.CircleBorderWidth);
}
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return IsValidTarget(world, cell) ? cursor : cursorBlocked;
}
}
}