Files
OpenRA/OpenRA.Mods.Cnc/Traits/Render/WithPermanentInjury.cs
2017-02-02 21:20:31 +01:00

48 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
public class WithPermanentInjuryInfo : ITraitInfo
{
public readonly DamageState TriggeringDamageStage = DamageState.Critical;
public readonly string InjuredSequencePrefix = "crippled-";
public object Create(ActorInitializer init) { return new WithPermanentInjury(init, this); }
}
public class WithPermanentInjury : INotifyDamage, IRenderInfantrySequenceModifier
{
readonly WithPermanentInjuryInfo info;
bool isInjured;
bool IRenderInfantrySequenceModifier.IsModifyingSequence { get { return isInjured; } }
string IRenderInfantrySequenceModifier.SequencePrefix { get { return info.InjuredSequencePrefix; } }
public WithPermanentInjury(ActorInitializer init, WithPermanentInjuryInfo info)
{
this.info = info;
}
void INotifyDamage.Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == info.TriggeringDamageStage)
isInjured = true;
}
}
}