Create a single solution platform named x86. Ensure both Debug and Release configs build to the root for all projects. Ensure all Release configs generate pdbs.
379 lines
17 KiB
XML
379 lines
17 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA</RootNamespace>
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<AssemblyName>OpenRA.Game</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<ApplicationIcon>OpenRA.ico</ApplicationIcon>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Optimize>false</Optimize>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>..\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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<Reference Include="SharpFont">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\thirdparty\SharpFont.dll</HintPath>
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</Reference>
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<Reference Include="Mono.Nat, Version=1.1.0.0, Culture=neutral">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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<Package>mono.nat</Package>
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<HintPath>..\thirdparty\Mono.Nat.dll</HintPath>
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</Reference>
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\Eluant.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\thirdparty\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="MaxMind.GeoIP2">
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<HintPath>..\thirdparty\MaxMind.GeoIP2.dll</HintPath>
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</Reference>
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<Reference Include="MaxMind.Db">
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<HintPath>..\thirdparty\MaxMind.Db.dll</HintPath>
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</Reference>
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<Reference Include="SDL2-CS">
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<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="Graphics\QuadRenderer.cs" />
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<Compile Include="Download.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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<Compile Include="GameRules\MusicInfo.cs" />
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<Compile Include="GameRules\SoundInfo.cs" />
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Graphics\AnimationWithOffset.cs" />
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<Compile Include="Graphics\ChromeProvider.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\MappedImage.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Graphics\Sequence.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\Sprite.cs" />
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Graphics\SpriteLoader.cs" />
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="InputHandler.cs" />
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<Compile Include="ModData.cs" />
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<Compile Include="Network\Connection.cs" />
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<Compile Include="Network\FrameData.cs" />
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<Compile Include="Network\GameServer.cs" />
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<Compile Include="Network\Handshake.cs" />
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<Compile Include="Network\Order.cs" />
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<Compile Include="Network\OrderIO.cs" />
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<Compile Include="Network\OrderManager.cs" />
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<Compile Include="Network\ReplayConnection.cs" />
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<Compile Include="Network\Session.cs" />
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<Compile Include="Network\SyncReport.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="ObjectCreator.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Orders\IOrderGenerator.cs" />
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<Compile Include="Orders\UnitOrderGenerator.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Selection.cs" />
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<Compile Include="Server\Connection.cs" />
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<Compile Include="Server\Exts.cs" />
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<Compile Include="Server\ProtocolVersion.cs" />
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<Compile Include="Server\Server.cs" />
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Sound.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Support\Program.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="TraitDictionary.cs" />
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<Compile Include="Traits\Activity.cs" />
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<Compile Include="Traits\Armor.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\DrawLineToTarget.cs" />
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<Compile Include="Traits\EditorAppearance.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\LintAttributes.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\SelectionDecorations.cs" />
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<Compile Include="Traits\Target.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Util.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ScreenShaker.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ChatDisplayWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Widgets\ChromeMetrics.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="Widgets\DropDownButtonWidget.cs" />
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<Compile Include="Widgets\GridLayout.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\LineGraphWidget.cs" />
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<Compile Include="Widgets\ListLayout.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\PasswordFieldWidget.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\ProgressBarWidget.cs" />
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<Compile Include="Widgets\ScrollItemWidget.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\TextFieldWidget.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Widgets\Widget.cs" />
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<Compile Include="Widgets\WidgetLoader.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="World.cs" />
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<Compile Include="WorldUtils.cs" />
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<Compile Include="Network\ReplayRecorderConnection.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Traits\DebugPauseState.cs" />
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<Compile Include="Network\UPnP.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Graphics\Renderable.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Graphics\Voxel.cs" />
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<Compile Include="Graphics\VoxelRenderer.cs" />
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<Compile Include="Graphics\VoxelLoader.cs" />
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<Compile Include="Graphics\VoxelProvider.cs" />
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Graphics\VoxelAnimation.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Graphics\TextRenderable.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Traits\Player\FrozenActorLayer.cs" />
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<Compile Include="Graphics\Theater.cs" />
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<Compile Include="Traits\Player\PlayerColorPalette.cs" />
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<Compile Include="Traits\Player\PlayerHighlightPalette.cs" />
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<Compile Include="Traits\World\ScreenMap.cs" />
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Effects\MoveFlash.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\SpriteSequenceWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Scripting\ScriptContext.cs" />
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<Compile Include="Scripting\ScriptActorInterface.cs" />
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<Compile Include="Scripting\ScriptObjectWrapper.cs" />
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<Compile Include="Scripting\ScriptTypes.cs" />
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<Compile Include="Scripting\ScriptMemberWrapper.cs" />
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<Compile Include="Scripting\ScriptMemberExts.cs" />
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<Compile Include="Scripting\ScriptPlayerInterface.cs" />
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<Compile Include="Traits\Player\FixedColorPalette.cs" />
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<Compile Include="Primitives\ReadOnlyDictionary.cs" />
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<Compile Include="ModMetadata.cs" />
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<Compile Include="GameRules\Ruleset.cs" />
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<Compile Include="GameRules\RulesetCache.cs" />
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<Compile Include="Support\MersenneTwister.cs" />
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<Compile Include="GameInformation.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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<Compile Include="FileSystem\Folder.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileSystem\MixFile.cs" />
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<Compile Include="FileSystem\Pak.cs" />
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<Compile Include="FileSystem\ZipFile.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="FieldLoader.cs" />
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<Compile Include="FieldSaver.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="IGraphicsDevice.cs" />
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<Compile Include="IInputHandler.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="FileFormats\CRC32.cs" />
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<Compile Include="FileFormats\Format2.cs" />
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<Compile Include="FileFormats\Format40.cs" />
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<Compile Include="FileFormats\Format80.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="FileFormats\WavLoader.cs" />
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<Compile Include="FileFormats\XccGlobalDatabase.cs" />
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<Compile Include="FileFormats\XccLocalDatabase.cs" />
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<Compile Include="FileFormats\HvaReader.cs" />
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<Compile Include="FileFormats\PngLoader.cs" />
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<Compile Include="FileFormats\R8Reader.cs" />
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<Compile Include="FileFormats\ShpD2Reader.cs" />
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<Compile Include="FileFormats\ShpReader.cs" />
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<Compile Include="FileFormats\ShpTSReader.cs" />
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<Compile Include="FileFormats\TmpRAReader.cs" />
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<Compile Include="FileFormats\TmpTDReader.cs" />
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<Compile Include="FileFormats\TmpTSReader.cs" />
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<Compile Include="FileFormats\VqaReader.cs" />
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<Compile Include="FileFormats\VxlReader.cs" />
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<Compile Include="Primitives\ActionQueue.cs" />
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<Compile Include="Primitives\Bits.cs" />
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<Compile Include="Primitives\Cache.cs" />
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<Compile Include="Primitives\DisposableAction.cs" />
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<Compile Include="Primitives\float2.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Primitives\IObservableCollection.cs" />
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<Compile Include="Primitives\ObservableCollection.cs" />
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<Compile Include="Primitives\ObservableDictionary.cs" />
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<Compile Include="Primitives\Pair.cs" />
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<Compile Include="Primitives\PriorityQueue.cs" />
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<Compile Include="Support\Log.cs" />
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<Compile Include="Support\PerfTimer.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="Hotkey.cs" />
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<Compile Include="Keycode.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="Platform.cs" />
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<Compile Include="StreamExts.cs" />
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<Compile Include="Map\Map.cs" />
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<Compile Include="Map\MapCache.cs" />
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<Compile Include="Map\MapPreview.cs" />
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<Compile Include="Graphics\HSLColor.cs" />
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<Compile Include="FileSystem\PackageEntry.cs" />
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<Compile Include="CPos.cs" />
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<Compile Include="CVec.cs" />
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<Compile Include="WAngle.cs" />
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<Compile Include="WPos.cs" />
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<Compile Include="WRange.cs" />
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<Compile Include="WRot.cs" />
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<Compile Include="WVec.cs" />
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<Compile Include="Primitives\TypeDictionary.cs" />
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<Compile Include="Map\ActorInitializer.cs" />
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<Compile Include="Map\ActorReference.cs" />
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<Compile Include="Support\Evaluator.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Graphics\SpriteSource.cs" />
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<Compile Include="Graphics\PlayerColorRemap.cs" />
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<Compile Include="Graphics\Palette.cs" />
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<Compile Include="FileSystem\GlobalFileSystem.cs" />
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<Compile Include="FileFormats\ReplayMetadata.cs" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="Scripting\" />
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</ItemGroup>
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</Project>
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