Files
OpenRA/OpenRA.Mods.RA/Render/RenderDisguise.cs
2014-07-06 08:24:08 +02:00

51 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Render
{
class RenderDisguiseInfo : RenderInfantryProneInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new RenderDisguise(init.self, this); }
}
class RenderDisguise : RenderInfantryProne
{
RenderDisguiseInfo info;
string intendedSprite;
Disguise disguise;
public RenderDisguise(Actor self, RenderDisguiseInfo info)
: base(self, info)
{
this.info = info;
disguise = self.Trait<Disguise>();
intendedSprite = disguise.AsSprite;
}
public override void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (disguise.AsSprite != intendedSprite)
{
intendedSprite = disguise.AsSprite;
DefaultAnimation.ChangeImage(intendedSprite ?? GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
UpdatePalette();
}
base.TickRender(wr, self);
}
}
}