Files
OpenRA/OpenRA.Mods.RA/CarpetBomb.cs
Matthias Mailänder cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00

66 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CarpetBombInfo : TraitInfo<CarpetBomb>
{
[WeaponReference]
public readonly string Weapon = null;
public readonly int Range = 3;
}
class CarpetBomb : ITick, ISync // TODO: maybe integrate this better with the normal weapons system?
{
[Sync] CPos Target;
[Sync] int dropDelay;
public void SetTarget(CPos targetCell) { Target = targetCell; }
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<CarpetBombInfo>();
if( !Combat.IsInRange( self.CenterLocation, info.Range, Target.ToPPos() ) )
return;
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return;
if (--dropDelay <= 0)
{
var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
dropDelay = weapon.ROF;
var args = new ProjectileArgs
{
srcAltitude = self.Trait<IMove>().Altitude,
destAltitude = 0,
src = self.CenterLocation,
dest = self.CenterLocation,
facing = self.Trait<IFacing>().Facing,
firedBy = self,
weapon = weapon
};
self.World.Add(args.weapon.Projectile.Create(args));
if (args.weapon.Report != null && args.weapon.Report.Any())
Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
}
}
}
}