162 lines
7.0 KiB
XML
162 lines
7.0 KiB
XML
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRa.Game</RootNamespace>
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<AssemblyName>OpenRa.Game</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ijw.DirectX, Version=0.0.0.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Ijw.DirectX\Release\Ijw.DirectX.dll</HintPath>
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</Reference>
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<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Debug\IjwFramework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="Controller.cs" />
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<Compile Include="GameRules\Rules.cs" />
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<Compile Include="GameRules\UnitInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\OverlayRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="IOrderGenerator.cs" />
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<Compile Include="TechTree\Item.cs" />
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<Compile Include="Network\Packet.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="Race.cs" />
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<Compile Include="Support\SharedResources.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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<Compile Include="Support\Log.cs" />
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<Compile Include="Network\Network.cs" />
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<Compile Include="PathFinder.cs" />
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<Compile Include="Graphics\Sequence.cs" />
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<Compile Include="MoveOrder.cs" />
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<Compile Include="Graphics\Region.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="MainWindow.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Support\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Support\Settings.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="SidebarItem.cs" />
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<Compile Include="Graphics\Sprite.cs" />
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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<Compile Include="TechTree\TechTree.cs" />
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<Compile Include="TerrainCosts.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\TreeCache.cs" />
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<Compile Include="UiOverlay.cs" />
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<Compile Include="UnitMissions.cs" />
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<Compile Include="Graphics\UnitSheetBuilder.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="UnitOrderGenerator.cs" />
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<Compile Include="World.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRa.DataStructures\OpenRa.DataStructures.csproj">
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<Project>{2F9E7A23-56C0-4286-9C8E-1060A9B2F073}</Project>
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<Name>OpenRa.DataStructures</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRa.FileFormats</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<None Include="Game Code.cd" />
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<None Include="Graphics\Graphics.cd" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |