52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptGlobal("Effect")]
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public class EffectGlobal : ScriptGlobal
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{
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readonly IEnumerable<FlashPaletteEffect> fpes;
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readonly GlobalLightingPaletteEffect lighting;
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public EffectGlobal(ScriptContext context)
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: base(context)
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{
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fpes = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
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lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
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}
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[Desc("Controls the `FlashPaletteEffect` trait.")]
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public void Flash(string type = null, int ticks = -1)
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{
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foreach (var fpe in fpes)
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if (fpe.Info.Type == type)
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fpe.Enable(ticks);
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}
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[Desc("Dynamically adjusts the `GlobalLightingPaletteEffect` trait.")]
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public void ChangeLighting(double red, double green, double blue, double ambient)
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{
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if (lighting == null)
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throw new LuaException("GlobalLightingPaletteEffect needs to be added to the World actor first.");
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lighting.Red = (float)red;
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lighting.Green = (float)green;
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lighting.Blue = (float)blue;
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lighting.Ambient = (float)ambient;
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}
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}
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}
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