Remove redundant ‘this’. Remove unused using directives. Simplify LINQ chains. Add some trait property descriptions. Add readonly where viable. Add fullstops to some yaml descriptions.
110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class GpsDotInfo : ITraitInfo
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{
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public readonly string String = "Infantry";
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public readonly string IndicatorPalettePrefix = "player";
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public object Create(ActorInitializer init)
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{
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return new GpsDot(init.Self, this);
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}
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}
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class GpsDot : IEffect
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{
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readonly Actor self;
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readonly GpsDotInfo info;
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readonly Animation anim;
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Lazy<HiddenUnderFog> huf;
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Lazy<FrozenUnderFog> fuf;
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Lazy<Disguise> disguise;
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Lazy<Cloak> cloak;
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Cache<Player, GpsWatcher> watcher;
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Cache<Player, FrozenActorLayer> frozen;
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bool show = false;
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public GpsDot(Actor self, GpsDotInfo info)
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{
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this.self = self;
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this.info = info;
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anim = new Animation(self.World, "gpsdot");
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anim.PlayRepeating(info.String);
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self.World.AddFrameEndTask(w => w.Add(this));
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huf = Exts.Lazy(() => self.TraitOrDefault<HiddenUnderFog>());
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fuf = Exts.Lazy(() => self.TraitOrDefault<FrozenUnderFog>());
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disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>());
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cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>());
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watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
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frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
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}
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bool ShouldShowIndicator()
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{
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if (cloak.Value != null && cloak.Value.Cloaked)
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return false;
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if (disguise.Value != null && disguise.Value.Disguised)
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return false;
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if (huf.Value != null && !huf.Value.IsVisible(self, self.World.RenderPlayer))
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return true;
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if (fuf.Value == null)
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return false;
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var f = frozen[self.World.RenderPlayer].FromID(self.ActorID);
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if (f == null)
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return false;
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return f.Visible && !f.HasRenderables;
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}
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public void Tick(World world)
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{
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if (self.Destroyed)
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world.AddFrameEndTask(w => w.Remove(this));
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show = false;
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if (!self.IsInWorld || self.IsDead || self.World.RenderPlayer == null)
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return;
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var gps = watcher[self.World.RenderPlayer];
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show = (gps.Granted || gps.GrantedAllies) && ShouldShowIndicator();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!show || self.Destroyed)
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return SpriteRenderable.None;
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var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
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return anim.Render(self.CenterPosition, palette);
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}
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}
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}
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