Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/Ingame/IngamePowerBarLogic.cs
2015-01-09 21:18:05 +01:00

40 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngamePowerBarLogic
{
[ObjectCreator.UseCtor]
public IngamePowerBarLogic(Widget widget, World world)
{
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var powerBar = widget.Get<ResourceBarWidget>("POWERBAR");
powerBar.GetProvided = () => powerManager.PowerProvided;
powerBar.GetUsed = () => powerManager.PowerDrained;
powerBar.TooltipFormat = "Power Usage: {0}/{1}";
powerBar.GetBarColor = () =>
{
if (powerManager.PowerState == PowerState.Critical)
return Color.Red;
if (powerManager.PowerState == PowerState.Low)
return Color.Orange;
return Color.LimeGreen;
};
}
}
}