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cf265c8b5800f9a97c9ca2e9165344e72a816648
OpenRA/OpenRA.Game/Effects
History
Chris Forbes b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
..
Bullet.cs
removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
GravityBomb.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Missile.cs
removing a bunch of excessively low-level pixel -> cell conversions
2010-06-24 21:51:21 +12:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RepairIndicator.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
housekeeping
2010-05-26 18:10:43 +12:00
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