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cf265c8b5800f9a97c9ca2e9165344e72a816648
OpenRA/OpenRA.Game/GameRules
History
Paul Chote 2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
..
ActorInfo.cs
improve error message in ActorInfo.TraitsInConstructOrder
2010-05-27 22:17:15 +12:00
Footprint.cs
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00
MusicInfo.cs
Make music stop button behave as expected
2010-05-06 23:46:50 +12:00
Rules.cs
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
TechTree.cs
Draw shellmap actors
2010-04-10 17:11:33 +12:00
TerrainCost.cs
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
UserSettings.cs
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
2010-06-25 13:53:37 +12:00
VoiceInfo.cs
move CosmeticRandom to game
2010-04-14 20:07:16 +12:00
WeaponInfo.cs
unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
2010-05-13 18:09:13 +12:00
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