160 lines
5.3 KiB
C#
160 lines
5.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Widgets;
|
|
|
|
namespace OpenRA.Mods.Common.Widgets.Logic
|
|
{
|
|
public class SaveMapLogic
|
|
{
|
|
[ObjectCreator.UseCtor]
|
|
public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
|
|
{
|
|
var title = widget.Get<TextFieldWidget>("TITLE");
|
|
title.Text = map.Title;
|
|
|
|
var author = widget.Get<TextFieldWidget>("AUTHOR");
|
|
author.Text = map.Author;
|
|
|
|
// TODO: This should use a multi-line textfield once they exist
|
|
var description = widget.Get<TextFieldWidget>("DESCRIPTION");
|
|
description.Text = map.Description;
|
|
|
|
// TODO: This should use a multi-selection dropdown once they exist
|
|
var visibilityDropdown = widget.Get<DropDownButtonWidget>("VISIBILITY_DROPDOWN");
|
|
{
|
|
var mapVisibility = new List<string>(Enum.GetNames(typeof(MapVisibility)));
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(template,
|
|
() => visibilityDropdown.Text == option,
|
|
() => { visibilityDropdown.Text = option; });
|
|
item.Get<LabelWidget>("LABEL").GetText = () => option;
|
|
return item;
|
|
};
|
|
|
|
visibilityDropdown.Text = Enum.GetName(typeof(MapVisibility), map.Visibility);
|
|
visibilityDropdown.OnClick = () =>
|
|
visibilityDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapVisibility, setupItem);
|
|
}
|
|
|
|
Func<string, string> makeMapDirectory = dir =>
|
|
{
|
|
var f = Platform.UnresolvePath(dir);
|
|
if (f.StartsWith("~"))
|
|
f = f.Substring(1);
|
|
|
|
return f;
|
|
};
|
|
|
|
var mapDirectories = Game.ModData.Manifest.MapFolders
|
|
.ToDictionary(kv => makeMapDirectory(kv.Key), kv => Enum<MapClassification>.Parse(kv.Value));
|
|
|
|
var directoryDropdown = widget.Get<DropDownButtonWidget>("DIRECTORY_DROPDOWN");
|
|
{
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(template,
|
|
() => directoryDropdown.Text == option,
|
|
() => directoryDropdown.Text = option);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => option;
|
|
return item;
|
|
};
|
|
|
|
var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
|
|
var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);
|
|
|
|
if (initialDirectory == null)
|
|
initialDirectory = mapDirectories.Keys.First();
|
|
|
|
directoryDropdown.Text = initialDirectory;
|
|
directoryDropdown.OnClick = () =>
|
|
directoryDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, mapDirectories.Keys, setupItem);
|
|
}
|
|
|
|
var filename = widget.Get<TextFieldWidget>("FILENAME");
|
|
filename.Text = Path.GetFileNameWithoutExtension(map.Path);
|
|
|
|
var fileTypes = new Dictionary<string, string>()
|
|
{
|
|
{ ".oramap", ".oramap" },
|
|
{ "(unpacked)", "" }
|
|
};
|
|
|
|
var typeDropdown = widget.Get<DropDownButtonWidget>("TYPE_DROPDOWN");
|
|
{
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(template,
|
|
() => typeDropdown.Text == option,
|
|
() => typeDropdown.Text = option);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => option;
|
|
return item;
|
|
};
|
|
|
|
typeDropdown.Text = map.Path != null ? Path.GetExtension(map.Path) : ".oramap";
|
|
if (string.IsNullOrEmpty(typeDropdown.Text))
|
|
typeDropdown.Text = fileTypes.First(t => t.Value == "").Key;
|
|
|
|
typeDropdown.OnClick = () =>
|
|
typeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, fileTypes.Keys, setupItem);
|
|
}
|
|
|
|
var close = widget.Get<ButtonWidget>("BACK_BUTTON");
|
|
close.OnClick = () => { Ui.CloseWindow(); onExit(); };
|
|
|
|
var save = widget.Get<ButtonWidget>("SAVE_BUTTON");
|
|
save.OnClick = () =>
|
|
{
|
|
if (string.IsNullOrEmpty(filename.Text))
|
|
return;
|
|
|
|
map.Title = title.Text;
|
|
map.Description = description.Text;
|
|
map.Author = author.Text;
|
|
map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
|
|
|
|
if (actorDefinitions != null)
|
|
map.ActorDefinitions = actorDefinitions;
|
|
|
|
if (playerDefinitions != null)
|
|
map.PlayerDefinitions = playerDefinitions;
|
|
|
|
map.RequiresMod = Game.ModData.Manifest.Mod.Id;
|
|
|
|
// Create the map directory if required
|
|
Directory.CreateDirectory(Platform.ResolvePath(directoryDropdown.Text));
|
|
|
|
var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
|
|
|
|
// Invalidate the old map metadata
|
|
if (map.Uid != null && combinedPath == map.Path)
|
|
Game.ModData.MapCache[map.Uid].Invalidate();
|
|
|
|
map.Save(combinedPath);
|
|
|
|
// Update the map cache so it can be loaded without restarting the game
|
|
var classification = mapDirectories[directoryDropdown.Text];
|
|
Game.ModData.MapCache[map.Uid].UpdateFromMap(map, classification);
|
|
|
|
Console.WriteLine("Saved current map at {0}", combinedPath);
|
|
Ui.CloseWindow();
|
|
|
|
onSave(map.Uid);
|
|
};
|
|
}
|
|
}
|
|
}
|