54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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[Desc("Building animation to play when ProductionAirdrop is used to deliver units.")]
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public class WithDeliveryAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
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{
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[SequenceReference] public readonly string ActiveSequence = "active";
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[SequenceReference] public readonly string IdleSequence = "idle";
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.Self, this); }
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}
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public class WithDeliveryAnimation : INotifyDelivery
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{
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readonly WithDeliveryAnimationInfo info;
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readonly WithSpriteBody wsb;
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public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
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{
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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this.info = info;
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}
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public void IncomingDelivery(Actor self)
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{
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wsb.PlayCustomAnimationRepeating(self, info.ActiveSequence);
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}
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public void Delivered(Actor self)
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{
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wsb.PlayCustomAnimationRepeating(self, info.IdleSequence);
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}
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}
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} |