Files
OpenRA/OpenRA.Mods.Cnc/Traits/Render/WithDeliveryAnimation.cs

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
[Desc("Building animation to play when ProductionAirdrop is used to deliver units.")]
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[SequenceReference] public readonly string ActiveSequence = "active";
[SequenceReference] public readonly string IdleSequence = "idle";
[Desc("Which sprite body to play the animation on.")]
public readonly string Body = "body";
public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.Self, this); }
}
public class WithDeliveryAnimation : INotifyDelivery
{
readonly WithDeliveryAnimationInfo info;
readonly WithSpriteBody wsb;
public WithDeliveryAnimation(Actor self, WithDeliveryAnimationInfo info)
{
wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
this.info = info;
}
public void IncomingDelivery(Actor self)
{
wsb.PlayCustomAnimationRepeating(self, info.ActiveSequence);
}
public void Delivered(Actor self)
{
wsb.PlayCustomAnimationRepeating(self, info.IdleSequence);
}
}
}