Files
OpenRA/OpenRa.Game/Traits/Submarine.cs

60 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Graphics;
namespace OpenRa.Traits
{
class SubmarineInfo : ITraitInfo
{
public object Create(Actor self) { return new Submarine(self); }
}
class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage
{
[Sync]
int remainingSurfaceTime = 2; /* setup for initial dive */
public Submarine(Actor self) { }
void DoSurface()
{
if (remainingSurfaceTime <= 0)
OnSurface();
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public void Attacking(Actor self) { DoSurface(); }
public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingSurfaceTime > 0)
return rs;
if (self.Owner == Game.world.LocalPlayer)
return rs.Select(a => a.WithPalette(PaletteType.Shadow));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
}
}