43 lines
979 B
C#
43 lines
979 B
C#
using System.Collections.Generic;
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using System.Drawing;
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using OpenRa.Traits;
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namespace OpenRa.Mods.Aftermath.Orders
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{
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class SetChronoTankDestination : IOrderGenerator
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{
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public readonly Actor self;
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public SetChronoTankDestination(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<Order> Order(int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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yield return new Order("ChronoshiftSelf", self, null, xy, null);
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}
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public void Tick() { }
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public void Render()
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{
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Game.world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public Cursor GetCursor(int2 xy, MouseInput mi)
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{
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if (!Game.world.LocalPlayer.Shroud.IsExplored(xy))
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return Cursor.MoveBlocked;
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var movement = self.traits.GetOrDefault<IMovement>();
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return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
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}
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}
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}
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