Files
OpenRA/mods/cnc/maps/funpark01/scj01ea.lua

101 lines
3.5 KiB
Lua

RifleReinforcments = { "e1", "e1", "e1", "bike" }
BazookaReinforcments = { "e3", "e3", "e3", "bike" }
BikeReinforcments = { "bike" }
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
Media.PlaySpeechNotification(player, "Reinforce")
end
WorldLoaded = function()
player = Player.GetPlayer("Nod")
dinosaur = Player.GetPlayer("Dinosaur")
civilian = Player.GetPlayer("Civilian")
InvestigateObj = player.AddPrimaryObjective("Investigate the nearby village for reports of \nstrange activity.")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
ReachVillageObj = player.AddPrimaryObjective("Reach the village.")
Trigger.OnPlayerDiscovered(civilian, function(_, discoverer)
if discoverer == player and not player.IsObjectiveCompleted(ReachVillageObj) then
if not dinosaur.HasNoRequiredUnits() then
KillDinos = player.AddPrimaryObjective("Kill all creatures in the area.")
end
player.MarkCompletedObjective(ReachVillageObj)
end
end)
DinoTric.Patrol({WP0.Location, WP1.Location}, true, 3)
DinoTrex.Patrol({WP2.Location, WP3.Location}, false)
Trigger.OnIdle(DinoTrex, DinoTrex.Hunt)
ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location)
Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end)
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
if Map.LobbyOption("difficulty") == "easy" then
Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end)
Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
end
Camera.Position = CameraStart.CenterPosition
end
Tick = function()
if InitialUnitsArrived then
if player.HasNoRequiredUnits() then
player.MarkFailedObjective(InvestigateObj)
end
if dinosaur.HasNoRequiredUnits() then
if KillDinos then player.MarkCompletedObjective(KillDinos) end
player.MarkCompletedObjective(InvestigateObj)
end
end
end