Files
OpenRA/OpenRA.Mods.RA/Attack/AttackFrontal.cs
2013-07-08 21:52:27 +12:00

57 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Unit got to face the target")]
public class AttackFrontalInfo : AttackBaseInfo
{
public readonly int FacingTolerance = 1;
public override object Create( ActorInitializer init ) { return new AttackFrontal( init.self, this ); }
}
public class AttackFrontal : AttackBase
{
readonly AttackFrontalInfo info;
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base( self ) { this.info = info; }
protected override bool CanAttack(Actor self, Target target)
{
if (!base.CanAttack(self, target))
return false;
var facing = self.Trait<IFacing>().Facing;
var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, facing);
if (Math.Abs(facingToTarget - facing) % 256 > info.FacingTolerance)
return false;
return true;
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var a = ChooseArmamentForTarget(newTarget);
if (a == null)
return null;
// TODO: Define weapon ranges as WRange
var range = new WRange(Math.Max(0,(int)(1024*a.Weapon.Range)));
return new Activities.Attack(newTarget, range, allowMove);
}
}
}