57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo
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{
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public readonly int FacingTolerance = 1;
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public override object Create( ActorInitializer init ) { return new AttackFrontal( init.self, this ); }
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}
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public class AttackFrontal : AttackBase
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{
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readonly AttackFrontalInfo info;
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public AttackFrontal(Actor self, AttackFrontalInfo info)
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: base( self ) { this.info = info; }
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protected override bool CanAttack(Actor self, Target target)
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{
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if (!base.CanAttack(self, target))
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return false;
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var facing = self.Trait<IFacing>().Facing;
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var facingToTarget = Util.GetFacing(target.CenterPosition - self.CenterPosition, facing);
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if (Math.Abs(facingToTarget - facing) % 256 > info.FacingTolerance)
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return false;
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return true;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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var a = ChooseArmamentForTarget(newTarget);
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if (a == null)
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return null;
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// TODO: Define weapon ranges as WRange
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var range = new WRange(Math.Max(0,(int)(1024*a.Weapon.Range)));
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return new Activities.Attack(newTarget, range, allowMove);
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}
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}
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}
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