Files
OpenRA/OpenRa.Game/Traits/Activities/Repair.cs
2010-01-01 20:18:38 +13:00

44 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class Repair : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks = ticksPerPoint;
const int ticksPerPoint = 15;
const int hpPerPoint = 8;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (--remainingTicks == 0)
{
self.Health += hpPerPoint;
if (self.Health >= self.Info.Strength)
{
self.Health = self.Info.Strength;
return NextActivity;
}
var hostBuilding = Game.FindUnits(self.CenterLocation, self.CenterLocation)
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
if (hostBuilding != null)
hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active" );
remainingTicks = ticksPerPoint;
}
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}