65 lines
2.7 KiB
Bash
Executable File
65 lines
2.7 KiB
Bash
Executable File
#!/bin/sh
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# OpenRA Packaging script for osx
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# Creates a .app bundle for OpenRA game, and a command line app for OpenRa server
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# Statically links all custom dlls into the executable; only requires Mono
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# to run on a non-development machine
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# List of game files to copy into the app bundle
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GAME_FILES="OpenRA shaders mods maps packaging/osx/settings.ini FreeSans.ttf FreeSansBold.ttf"
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# dylibs referred to by dlls in the gac; won't show up to otool
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GAC_DYLIBS="/Library/Frameworks/Mono.framework/Versions/2.6.1/lib/libMonoPosixHelper.dylib /Library/Frameworks/Mono.framework/Versions/2.6.1/lib/libgdiplus.dylib"
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# Recursively modify and copy the mono files depended on by OpenRA into the app bundle
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function patch_mono {
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echo "Patching: "$1
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LIBS=$( otool -L $1 | grep /Library/Frameworks/Mono.framework/ | awk {'print $1'} )
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for i in $LIBS; do
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if [ "`basename $i`" == "`basename $1`" ]; then
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install_name_tool -id @executable_path/../${i:9} $1
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else
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install_name_tool -change $i @executable_path/../${i:9} $1
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fi
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done
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for i in $LIBS; do
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if [ -e OpenRA.app/Contents/${i:9} ]; then
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echo "File already processed: "${i:9}
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else
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mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
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cp $i OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono OpenRA.app/Contents/${i:9}
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fi
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done
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}
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# Force 32-bit build and set the pkg-config path for mono.pc
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export AS="as -arch i386"
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export CC="gcc -arch i386"
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
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# Package the server binary
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mkbundle --deps --static -z -o openra_server OpenRA.Server.exe OpenRa.FileFormats.dll
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# Package the game binary
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mkbundle --deps --static -z -o OpenRA OpenRa.Game.exe OpenRa.Gl.dll OpenRa.FileFormats.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.FreeType.dll thirdparty/Tao/Tao.Sdl.dll thirdparty/Tao.Externals.dll thirdparty/ISE.FreeType.dll
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# Copy game files into our game bundle template
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cp -R packaging/osx/OpenRA.app .
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cp -R $GAME_FILES OpenRA.app/Contents/Resources/
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# Copy frameworks into our game bundle template
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mkdir OpenRa.app/Contents/Frameworks/
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patch_mono OpenRA.app/Contents/Resources/OpenRA
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# The dylibs referenced by dll.configs in the gac don't show up to otool: patch them manually
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perl -pi -e 's/\/Library\/Frameworks/..\/Frameworks\/.\/.\/./g' OpenRA.app/Contents/Resources/OpenRA
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# Copy the gac dylibs into the app bundle
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for i in $GAC_DYLIBS; do
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mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
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cp $i OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono OpenRA.app/Contents/${i:9}
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done
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cp -R /Library/Frameworks/Cg.Framework OpenRa.app/Contents/Frameworks/
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cp -R /Library/Frameworks/SDL.Framework OpenRa.app/Contents/Frameworks/ |