55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class SpawnViceroidInfo : ITraitInfo
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{
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[ActorReference] public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly string InfDeath = "6";
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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class SpawnViceroid : INotifyKilled
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{
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readonly SpawnViceroidInfo spawnViceroidInfo;
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public SpawnViceroid(SpawnViceroidInfo info) { spawnViceroidInfo = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (e.Warhead == null || e.Warhead.InfDeath != spawnViceroidInfo.InfDeath) return;
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if (self.World.SharedRandom.Next(100) > spawnViceroidInfo.Probability) return;
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.World.Players.First(p => p.InternalName == spawnViceroidInfo.Owner))
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};
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit(facing.Facing));
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w.CreateActor(spawnViceroidInfo.ViceroidActor, td);
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});
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}
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}
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}
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