Files
OpenRA/OpenRA.Mods.Cnc/SpawnViceroid.cs
reaperrr 98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00

55 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class SpawnViceroidInfo : ITraitInfo
{
[ActorReference] public readonly string ViceroidActor = "vice";
public readonly int Probability = 10;
public readonly string Owner = "Creeps";
public readonly string InfDeath = "6";
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}
class SpawnViceroid : INotifyKilled
{
readonly SpawnViceroidInfo spawnViceroidInfo;
public SpawnViceroid(SpawnViceroidInfo info) { spawnViceroidInfo = info; }
public void Killed(Actor self, AttackInfo e)
{
if (e.Warhead == null || e.Warhead.InfDeath != spawnViceroidInfo.InfDeath) return;
if (self.World.SharedRandom.Next(100) > spawnViceroidInfo.Probability) return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.World.Players.First(p => p.InternalName == spawnViceroidInfo.Owner))
};
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
td.Add(new FacingInit(facing.Facing));
w.CreateActor(spawnViceroidInfo.ViceroidActor, td);
});
}
}
}