105 lines
2.6 KiB
C#
105 lines
2.6 KiB
C#
using System;
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using System.Linq;
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using OpenRa.GameRules;
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using OpenRa.SupportPowers;
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using OpenRa.Traits;
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namespace OpenRa
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{
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// todo: fix this to route Activate through the orders system (otherwise desync in netplay)
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public class SupportPower
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{
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public readonly SupportPowerInfo Info;
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public readonly Player Owner;
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public readonly ISupportPowerImpl Impl;
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public readonly string Name;
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static ISupportPowerImpl ConstructPowerImpl(string implName)
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{
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var type = typeof(ISupportPowerImpl).Assembly.GetType(
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typeof(ISupportPowerImpl).Namespace + "." + implName, true, false);
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var ctor = type.GetConstructor(Type.EmptyTypes);
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return (ISupportPowerImpl)ctor.Invoke(new object[] { });
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}
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public SupportPower(string name, SupportPowerInfo info, Player owner)
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{
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Name = name;
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Info = info;
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Owner = owner;
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RemainingTime = TotalTime = (int)(info.ChargeTime * 60 * 25);
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Impl = ConstructPowerImpl(info.Impl);
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}
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public bool IsUsed;
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public bool IsAvailable { get; private set; }
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public bool IsDone { get { return RemainingTime == 0; } }
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public int RemainingTime { get; private set; }
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public int TotalTime { get; private set; }
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bool notifiedReady = false;
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bool notifiedCharging = false;
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public void Tick()
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{
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if (Info.OneShot && IsUsed)
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return;
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if (Info.GivenAuto)
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{
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var buildings = Rules.TechTree.GatherBuildings(Owner);
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var effectivePrereq = Info.Prerequisite
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.Select( a => a.ToLowerInvariant() )
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.Where( a => Rules.ActorInfo[a].Traits.Get<BuildableInfo>().Owner.Contains( Owner.Race ));
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IsAvailable = Info.TechLevel > -1
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&& effectivePrereq.Any()
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&& effectivePrereq.All(a => buildings[a].Count > 0);
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}
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if (IsAvailable && (!Info.Powered || Owner.GetPowerState() == PowerState.Normal))
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{
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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Impl.IsChargingNotification(this);
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notifiedCharging = true;
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}
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}
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if (RemainingTime == 0
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&& Impl != null
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&& !notifiedReady)
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{
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Impl.IsReadyNotification(this);
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notifiedReady = true;
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}
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}
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public void Activate()
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{
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if (Impl != null)
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Impl.Activate(this);
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}
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public void FinishActivate()
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{
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if (Info.OneShot)
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{
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IsUsed = true;
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IsAvailable = false;
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}
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RemainingTime = TotalTime;
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notifiedReady = false;
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notifiedCharging = false;
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}
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public void Give(bool requireCharge) // called by crate/spy/etc code
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{
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IsAvailable = true;
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IsUsed = false;
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RemainingTime = requireCharge ? TotalTime : 0;
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}
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}
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}
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