Files
OpenRA/OpenRa.Game/Traits/SelfHealing.cs
2010-01-17 09:30:53 +13:00

38 lines
742 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.GameRules;
namespace OpenRa.Traits
{
class SelfHealingInfo : ITraitInfo
{
public readonly int Step = 5;
public readonly int Ticks = 5;
public readonly float HealIfBelow = .5f;
public object Create(Actor self) { return new SelfHealing(); }
}
class SelfHealing : ITick
{
int ticks;
public void Tick(Actor self)
{
var info = self.Info.Traits.Get<SelfHealingInfo>();
if ((float)self.Health / self.GetMaxHP() >= info.HealIfBelow)
return;
if (--ticks <= 0)
{
ticks = info.Ticks;
self.InflictDamage(self, -info.Step, Rules.WarheadInfo["Super"]);
}
}
}
}