Files
OpenRA/OpenRa.Game/Traits/Turreted.cs
2010-01-17 09:30:53 +13:00

31 lines
707 B
C#

using System.Linq;
namespace OpenRa.Traits
{
class TurretedInfo : ITraitInfo
{
public readonly int ROT = 0;
public readonly int InitialFacing = 128;
public object Create(Actor self) { return new Turreted(self); }
}
class Turreted : ITick
{
[Sync]
public int turretFacing = 0;
public int? desiredFacing;
public Turreted(Actor self)
{
turretFacing = self.Info.Traits.Get<TurretedInfo>().InitialFacing;
}
public void Tick( Actor self )
{
var df = desiredFacing ?? ( self.traits.Contains<Unit>() ? self.traits.Get<Unit>().Facing : turretFacing );
Util.TickFacing(ref turretFacing, df, self.Info.Traits.Get<TurretedInfo>().ROT);
}
}
}