Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/ImportLegacyMapCommand.cs
penev92 da425f47e7 Initial implementation of D2k legacy map importer
Improve error handling; fix utility command description

Revert output location to working directory for both map importers

Rework how the map tiles get populated

Remove actor comments
2015-02-18 13:16:32 +02:00

36 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ImportLegacyMapCommand : IUtilityCommand
{
public string Name { get { return "--map-import"; } }
[Desc("FILENAME", "Convert a legacy INI/MPR map to the OpenRA format.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var rules = Game.ModData.RulesetCache.LoadDefaultRules();
var map = LegacyMapImporter.Import(args[1], modData.Manifest.Mod.Id, rules, Console.WriteLine);
var fileName = Path.GetFileNameWithoutExtension(args[1]);
var dest = fileName + ".oramap";
map.Save(dest);
Console.WriteLine(dest + " saved.");
}
}
}