Files
OpenRA/OpenRa.FileFormats/Map.cs
2009-11-04 21:58:45 +13:00

289 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Drawing;
using System.Linq;
namespace OpenRa.FileFormats
{
public class Map
{
public readonly string Title;
public readonly string Theater;
public readonly int XOffset;
public readonly int YOffset;
public int2 Offset { get { return new int2( XOffset, YOffset ); } }
public readonly int Width;
public readonly int Height;
public int2 Size { get { return new int2(Width, Height); } }
public readonly TileReference[ , ] MapTiles = new TileReference[ 128, 128 ];
public readonly List<TreeReference> Trees = new List<TreeReference>();
public static bool[] overlayIsFence =
{
true, true, true, true, true,
false, false, false, false,
false, false, false, false,
false, false, false, false, false, false, false,
false, false, false, true, true,
};
public static bool[] overlayIsOre =
{
false, false, false, false, false,
true, true, true, true,
false, false, false, false,
false, false, false, false, false, false, false,
false, false, false, false, false,
};
public static bool[] overlayIsGems =
{
false, false, false, false, false,
false, false, false, false,
true, true, true, true,
false, false, false, false, false, false, false,
false, false, false, false, false,
};
static string Truncate( string s, int maxLength )
{
return s.Length <= maxLength ? s : s.Substring(0,maxLength );
}
public string TileSuffix { get { return "." + Truncate(Theater, 3); } }
public Map(IniFile file)
{
for (int j = 0; j < 128; j++)
for (int i = 0; i < 128; i++)
MapTiles[i, j] = new TileReference();
IniSection basic = file.GetSection("Basic");
Title = basic.GetValue("Name", "(null)");
IniSection map = file.GetSection("Map");
Theater = Truncate(map.GetValue("Theater", "TEMPERATE"), 8);
XOffset = int.Parse(map.GetValue("X", "0"));
YOffset = int.Parse(map.GetValue("Y", "0"));
Width = int.Parse(map.GetValue("Width", "0"));
Height = int.Parse(map.GetValue("Height", "0"));
UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
ReadTrees(file);
InitOreDensity();
}
IEnumerable<int2> AdjacentTiles(int2 p)
{
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
yield return new int2(u, v) + p;
}
byte GetOreDensity(int i, int j)
{
// perf fix. it's ugly, i know :(
int sum = 0;
for( var u = -1 ; u < 2 ; u++ )
for( var v = -1 ; v < 2 ; v++ )
if( ContainsOre( i + u, j + v ) )
++sum;
sum = sum * 3 / 2;
if( sum > 11 )
return 11;
return (byte)sum;
}
byte GetGemDensity(int i, int j)
{
return (byte)Math.Min(2, (AdjacentTiles(new int2(i, j)).Sum(
p => ContainsGem(p.X, p.Y) ? 1 : 0) / 3));
}
void InitOreDensity()
{
for( int j = 0; j < 128; j++ )
for (int i = 0; i < 128; i++)
{
if (ContainsOre(i,j)) MapTiles[i, j].density = GetOreDensity(i, j);
if (ContainsGem(i,j)) MapTiles[i,j].density = GetGemDensity(i,j);
}
}
bool HasOverlay(int i, int j)
{
return MapTiles[i, j].overlay < overlayIsOre.Length;
}
bool ContainsOre(int i, int j)
{
return HasOverlay(i,j) && overlayIsOre[MapTiles[i,j].overlay];
}
bool ContainsGem(int i, int j)
{
return HasOverlay(i, j) && overlayIsGems[MapTiles[i, j].overlay];
}
public bool ContainsResource(int2 p) { return ContainsGem(p.X,p.Y) || ContainsOre(p.X, p.Y); }
const float oreRate = .02f;
const float gemRate = .01f;
public bool Harvest(int2 p, out bool isGems) /* harvests one unit if possible */
{
isGems = ContainsGem(p.X, p.Y);
if (MapTiles[p.X, p.Y].density == 0) return false;
if (--MapTiles[p.X, p.Y].density == 0)
MapTiles[p.X, p.Y].overlay = 0xff;
return true;
}
byte ore = 5;
byte ChooseOre()
{
if (++ore > 8) ore = 5;
return ore;
}
public void GrowOre( Func<int2, bool> canSpreadIntoCell, Random r ) /* todo: deal with ore pits */
{
/* phase 1: grow into neighboring regions */
var newOverlay = new byte[128, 128];
var mini = this.XOffset;
var minj = this.YOffset;
var maxi = this.XOffset + Width;
var maxj = this.YOffset + Height;
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
{
newOverlay[i,j] = 0xff;
if (!HasOverlay(i, j) && r.NextDouble() < oreRate && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i, j))
)
newOverlay[i, j] = ChooseOre();
}
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (newOverlay[i, j] != 0xff)
MapTiles[i, j].overlay = newOverlay[i, j];
/* phase 2: increase density of existing areas */
var newDensity = new byte[128, 128];
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (ContainsOre(i, j)) newDensity[i,j] = GetOreDensity(i, j);
for (int j = minj; j < maxj; j++)
for (int i = mini; i < maxi; i++)
if (MapTiles[i, j].density < newDensity[i, j])
++MapTiles[i, j].density;
}
static MemoryStream ReadPackedSection(IniSection mapPackSection)
{
StringBuilder sb = new StringBuilder();
for (int i = 1; ; i++)
{
string line = mapPackSection.GetValue(i.ToString(), null);
if (line == null)
break;
sb.Append(line.Trim());
}
byte[] data = Convert.FromBase64String(sb.ToString());
List<byte[]> chunks = new List<byte[]>();
BinaryReader reader = new BinaryReader(new MemoryStream(data));
try
{
while (true)
{
uint length = reader.ReadUInt32() & 0xdfffffff;
byte[] dest = new byte[8192];
byte[] src = reader.ReadBytes((int)length);
int actualLength = Format80.DecodeInto(src, dest);
chunks.Add(dest);
}
}
catch (EndOfStreamException) { }
MemoryStream ms = new MemoryStream();
foreach (byte[] chunk in chunks)
ms.Write(chunk, 0, chunk.Length);
ms.Position = 0;
return ms;
}
static byte ReadByte( Stream s )
{
int ret = s.ReadByte();
if( ret == -1 )
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
void UnpackTileData( MemoryStream ms )
{
for( int i = 0 ; i < 128 ; i++ )
for( int j = 0 ; j < 128 ; j++ )
MapTiles[j, i].tile = ReadWord(ms);
for( int i = 0 ; i < 128 ; i++ )
for( int j = 0 ; j < 128 ; j++ )
{
MapTiles[j, i].image = (byte)ms.ReadByte();
if( MapTiles[ j, i ].tile == 0xff || MapTiles[ j, i ].tile == 0xffff )
MapTiles[ j, i ].image = (byte)( i % 4 + ( j % 4 ) * 4 );
}
}
void UnpackOverlayData( MemoryStream ms )
{
for( int i = 0 ; i < 128 ; i++ )
for( int j = 0 ; j < 128 ; j++ )
MapTiles[ j, i ].overlay = ReadByte( ms );
}
void ReadTrees( IniFile file )
{
IniSection terrain = file.GetSection( "TERRAIN" );
if( terrain == null )
return;
foreach( KeyValuePair<string, string> kv in terrain )
Trees.Add( new TreeReference( int.Parse( kv.Key ), kv.Value ) );
}
public bool IsInMap(int x, int y)
{
return (x >= XOffset && y >= YOffset && x < XOffset + Width && y < YOffset + Height);
}
}
}