Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/UpgradeModCommand.cs
2016-02-23 23:24:27 +00:00

91 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
namespace OpenRA.Mods.Common.UtilityCommands
{
class UpgradeModCommand : IUtilityCommand
{
public string Name { get { return "--upgrade-mod"; } }
public bool ValidateArguments(string[] args)
{
return args.Length >= 2;
}
delegate void UpgradeAction(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
void ProcessYaml(string type, IEnumerable<string> files, ModData modData, int engineDate, UpgradeAction processFile)
{
Console.WriteLine("Processing {0}:", type);
foreach (var filename in files)
{
Console.WriteLine("\t" + filename);
string name;
IReadOnlyPackage package;
if (!modData.ModFiles.TryGetPackageContaining(filename, out package, out name) || !(package is Folder))
{
Console.WriteLine("\t\tFile cannot be opened for writing! Ignoring...");
continue;
}
var yaml = MiniYaml.FromStream(package.GetStream(name));
processFile(engineDate, ref yaml, null, 0);
// Generate the on-disk path
var path = Path.Combine(package.Name, name);
using (var file = new StreamWriter(path))
file.Write(yaml.WriteToString());
}
}
[Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")]
public void Run(ModData modData, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
modData.MapCache.LoadMaps();
var engineDate = Exts.ParseIntegerInvariant(args[1]);
ProcessYaml("Rules", modData.Manifest.Rules, modData, engineDate, UpgradeRules.UpgradeActorRules);
ProcessYaml("Weapons", modData.Manifest.Weapons, modData, engineDate, UpgradeRules.UpgradeWeaponRules);
ProcessYaml("Tilesets", modData.Manifest.TileSets, modData, engineDate, UpgradeRules.UpgradeTileset);
ProcessYaml("Cursors", modData.Manifest.Cursors, modData, engineDate, UpgradeRules.UpgradeCursors);
ProcessYaml("Chrome Metrics", modData.Manifest.ChromeMetrics, modData, engineDate, UpgradeRules.UpgradeChromeMetrics);
ProcessYaml("Chrome Layout", modData.Manifest.ChromeLayout, modData, engineDate, UpgradeRules.UpgradeChromeLayout);
Console.WriteLine("Processing Maps:");
var mapPreviews = modData.MapCache
.Where(m => m.Status == MapStatus.Available);
foreach (var p in mapPreviews)
{
var package = (IReadWritePackage)p.Package;
Console.WriteLine("\t" + package.Name);
UpgradeRules.UpgradeMapFormat(modData, package);
var map = new Map(modData, package);
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
map.Save(package);
}
}
}
}