Files
OpenRA/OpenRA.Game/Graphics/SpriteSheetBuilder.cs
2010-06-26 13:33:46 +12:00

48 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
static class SpriteSheetBuilder
{
public static void Initialize( TileSet tileset )
{
/* .tem: hack to allow incomplete theaters (interior) to work, falling back to temperate for the missing art */
exts = new[] { "." + tileset.TileSuffix, ".shp", ".tem" };
sprites = new Cache<string, Sprite[]>( LoadSprites );
}
static Cache<string, Sprite[]> sprites;
static string[] exts;
static Sprite[] LoadSprites(string filename)
{
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
return shp.Select(a => SheetBuilder.SharedInstance.Add(a.Image, shp.Size)).ToArray();
}
public static Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
}
}