Files
OpenRA/OpenRA.Game/World.cs
2010-06-26 13:33:46 +12:00

280 lines
7.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Collections;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Support;
using OpenRA.Traits;
using XRandom = OpenRA.Thirdparty.Random;
namespace OpenRA
{
public class World
{
Set<Actor> actors = new Set<Actor>();
List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>();
public XRandom SharedRandom = new XRandom(0);
public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
public void AddPlayer(Player p) { players[p.Index] = p; }
public bool GameHasStarted { get { return Game.orderManager.GameStarted; } }
int localPlayerIndex;
public Player LocalPlayer
{
get { return players.ContainsKey(localPlayerIndex) ? players[localPlayerIndex] : null; }
}
public void SetLocalPlayer(int index)
{
localPlayerIndex = index;
if (!string.IsNullOrEmpty(Game.Settings.PlayerName)
&& Game.LobbyInfo.Clients[index].Name != Game.Settings.PlayerName)
Game.IssueOrder(Order.Chat("/name " + Game.Settings.PlayerName));
}
public readonly Actor WorldActor;
public readonly PathFinder PathFinder;
public readonly Map Map;
public readonly TileSet TileSet;
public GlobalDefaultsInfo Defaults { get {return WorldActor.Info.Traits.Get<GlobalDefaultsInfo>();}}
public readonly WorldRenderer WorldRenderer;
internal readonly Minimap Minimap;
public World(Manifest manifest, Map map)
{
Timer.Time( "----World.ctor" );
Map = map;
Rules.LoadRules(manifest,Map);
Timer.Time( "load rules: {0}" );
TileSet = Rules.TileSets[Map.Tileset];
SpriteSheetBuilder.Initialize( TileSet );
TileSet.LoadTiles();
Timer.Time( "Tileset: {0}" );
WorldRenderer = new WorldRenderer(this, Game.renderer);
Timer.Time("renderer: {0}");
WorldActor = CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
// Add Map Players
int mapPlayerIndex = -1;
foreach (var kv in Map.Players)
{
var player = new Player(this, kv.Value, mapPlayerIndex--);
AddPlayer(player);
if (kv.Value.OwnsWorld)
WorldActor.Owner = player;
}
// Add real players
SetLocalPlayer(Game.orderManager.Connection.LocalClientId);
foreach (var c in Game.LobbyInfo.Clients)
AddPlayer(new Player(this, c));
foreach (var p in players.Values)
foreach (var q in players.Values)
p.Stances[q] = Game.ChooseInitialStance(p, q);
Timer.Time( "worldActor: {0}" );
foreach (var wlh in WorldActor.traits.WithInterface<ILoadWorldHook>())
wlh.WorldLoaded(this);
PathFinder = new PathFinder(this);
Timer.Time( "hooks, pathing: {0}" );
Minimap = new Minimap(this, Game.renderer);
Timer.Time( "minimap: {0}" );
Timer.Time( "----end World.ctor" );
}
public Actor CreateActor( string name, int2 location, Player owner )
{
var a = new Actor( this, name, location, owner );
Add( a );
return a;
}
public void Add(Actor a)
{
a.IsInWorld = true;
actors.Add(a);
ActorAdded(a);
}
public void Remove(Actor a)
{
a.IsInWorld = false;
actors.Remove(a);
ActorRemoved(a);
}
public void Add(IEffect b) { effects.Add(b); }
public void Remove(IEffect b) { effects.Remove(b); }
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
public void Tick()
{
Timer.Time("----World Tick");
actors.DoTimed( x => x.Tick(), "expensive actor tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" actors: {0:0.000}");
Queries.WithTraitMultiple<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
Timer.Time( "trait tick \"{0}\": {{0}}".F( x.Trait.GetType().Name ) );
}, "expensive trait tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" traits: {0:0.000}");
effects.DoTimed( e => e.Tick( this ), "expensive effect tick: {0} ({1:0.000})", 0.001 );
Timer.Time(" effects: {0:0.000}");
Game.viewport.Tick();
Timer.Time(" viewport: {0:0.000}");
var acts = frameEndActions;
frameEndActions = new List<Action<World>>();
foreach (var a in acts) a(this);
Timer.Time(" frameEndActions: {0:0.000}");
WorldRenderer.Tick();
Timer.Time(" worldrenderer: {0:0.000}");
}
public IEnumerable<Actor> Actors { get { return actors; } }
public IEnumerable<IEffect> Effects { get { return effects; } }
uint nextAID = 0;
internal uint NextAID()
{
return nextAID++;
}
public int SyncHash()
{
//using (new PerfSample("synchash"))
{
int ret = 0;
foreach (var a in Actors)
ret += (int)a.ActorID * Sync.CalculateSyncHash(a);
return ret;
}
}
public class AllQueries
{
readonly World world;
public readonly Cache<Player, OwnedByCachedView> OwnedBy;
readonly TypeDictionary hasTrait = new TypeDictionary();
public AllQueries( World world )
{
this.world = world;
OwnedBy = new Cache<Player, OwnedByCachedView>(p => new OwnedByCachedView(world, world.actors, x => x.Owner == p));
}
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
{
return WithTraitInner<T>( world.actors, hasTrait );
}
static CachedView<Actor, TraitPair<T>> WithTraitInner<T>( Set<Actor> set, TypeDictionary hasTrait )
{
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
if( ret != null )
return ret;
ret = new CachedView<Actor, TraitPair<T>>(
set,
x => x.traits.Contains<T>(),
x => new TraitPair<T> { Actor = x, Trait = x.traits.Get<T>() } );
hasTrait.Add( ret );
return ret;
}
public CachedView<Actor, TraitPair<T>> WithTraitMultiple<T>()
{
var ret = hasTrait.GetOrDefault<CachedView<Actor, TraitPair<T>>>();
if( ret != null )
return ret;
ret = new CachedView<Actor, TraitPair<T>>(
world.actors,
x => x.traits.Contains<T>(),
x => x.traits.WithInterface<T>().Select( t => new TraitPair<T> { Actor = x, Trait = t } ) );
hasTrait.Add( ret );
return ret;
}
public struct TraitPair<T>
{
public Actor Actor;
public T Trait;
public override string ToString()
{
return "{0}->{1}".F( Actor.Info.Name, Trait.GetType().Name );
}
}
public class OwnedByCachedView : CachedView<Actor, Actor>
{
readonly TypeDictionary hasTrait = new TypeDictionary();
public OwnedByCachedView( World world, Set<Actor> set, Func<Actor, bool> include )
: base( set, include, a => a )
{
}
public CachedView<Actor, TraitPair<T>> WithTrait<T>()
{
return WithTraitInner<T>( this, hasTrait );
}
}
}
public AllQueries Queries;
}
}