90 lines
2.7 KiB
C#
Executable File
90 lines
2.7 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class CncShellmapScriptInfo : TraitInfo<CncShellmapScript> { }
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class CncShellmapScript : IWorldLoaded, ITick
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{
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static CPos viewportOrigin;
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Dictionary<string, Actor> actors;
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public void WorldLoaded(World w)
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{
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var b = w.Map.Bounds;
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viewportOrigin = new CPos(b.Left + b.Width / 2, b.Top + b.Height / 2);
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Game.MoveViewport(viewportOrigin.ToFloat2());
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actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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SetViewport();
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}
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void SetViewport()
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{
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var t = (ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed;
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var loc = viewportOrigin.ToFloat2() + (new float2(-15, 4) * float2.FromAngle((float)t));
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Game.viewport.Center(loc);
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}
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int ticks = 0;
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float speed = 4f;
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public void Tick(Actor self)
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{
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SetViewport();
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if (ticks == 0)
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{
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LoopTrack(actors["boat1"], actors["tl1"].Location, actors["tr1"].Location);
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LoopTrack(actors["boat3"], actors["tl1"].Location, actors["tr1"].Location);
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LoopTrack(actors["boat2"], actors["tl3"].Location, actors["tr3"].Location);
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LoopTrack(actors["boat4"], actors["tl3"].Location, actors["tr3"].Location);
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CreateUnitsInTransport(actors["lst1"], new string[] { "htnk" });
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CreateUnitsInTransport(actors["lst2"], new string[] { "mcv" });
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CreateUnitsInTransport(actors["lst3"], new string[] { "htnk" });
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LoopTrack(actors["lst1"], actors["tl2"].Location, actors["tr2"].Location);
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LoopTrack(actors["lst2"], actors["tl2"].Location, actors["tr2"].Location);
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LoopTrack(actors["lst3"], actors["tl2"].Location, actors["tr2"].Location);
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}
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ticks++;
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}
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void CreateUnitsInTransport(Actor transport, string[] cargo)
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{
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var f = transport.Trait<IFacing>();
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var c = transport.Trait<Cargo>();
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foreach (var i in cargo)
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c.Load(transport, transport.World.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary
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{
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new OwnerInit(transport.Owner),
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new FacingInit(f.Facing),
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}));
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}
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void LoopTrack(Actor self, CPos left, CPos right)
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{
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var mobile = self.Trait<Mobile>();
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self.QueueActivity(mobile.ScriptedMove(left));
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self.QueueActivity(new SimpleTeleport(right));
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self.QueueActivity(new CallFunc(() => LoopTrack(self, left, right)));
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}
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}
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}
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