Files
OpenRA/mods/ts/rules/shared-infantry.yaml
2016-07-19 20:20:38 +02:00

99 lines
1.7 KiB
YAML

E1:
Inherits: ^Soldier
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health:
HP: 125
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Minigun
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
Armament@ELITE:
Weapon: M1Carbine
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
RenderSprites:
Image: e1.gdi
FactionImages:
gdi: e1.gdi
nod: e1.nod
ENGINEER:
Inherits: ^Soldier
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Voiced:
VoiceSet: Engineer
Mobile:
Speed: 56
Health:
HP: 500
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
RepairNotification: BridgeRepaired
Captures:
CaptureTypes: building
PlayerExperience: 50
-AutoTarget:
-GainsExperience:
RenderSprites:
Image: engineer.gdi
FactionImages:
gdi: engineer.gdi
nod: engineer.nod
Selectable:
Priority: 5
FLAMEGUY:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Mobile:
Speed: 71
SharesCell: true
TerrainSpeeds:
Clear: 45
Road: 50
Rail: 45
DirtRoad: 50
Rough: 40
Tiberium: 45
BlueTiberium: 45
Veins: 25
HiddenUnderFog:
WithInfantryBody:
IdleSequences: run
Health:
HP: 160
SelfHealing:
Step: -10
HealIfBelow: 101
ScaredyCat:
WithDeathAnimation:
FallbackSequence: die
UseDeathTypeSuffix: false