90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Mods.RA.Effects;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Traits.Activities;
|
|
|
|
namespace OpenRA.Mods.RA.Render
|
|
{
|
|
public class RenderInfantryInfo : RenderSimpleInfo
|
|
{
|
|
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self); }
|
|
}
|
|
|
|
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage
|
|
{
|
|
public RenderInfantry(Actor self)
|
|
: base(self, () => self.traits.Get<IFacing>().Facing)
|
|
{
|
|
anim.Play("stand");
|
|
}
|
|
|
|
bool ChooseMoveAnim(Actor self)
|
|
{
|
|
if (!(self.GetCurrentActivity() is Move))
|
|
return false;
|
|
|
|
var mobile = self.traits.Get<Mobile>();
|
|
if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
|
|
|
|
var seq = IsProne(self) ? "crawl" : "run";
|
|
|
|
if (anim.CurrentSequence.Name != seq)
|
|
anim.PlayRepeating(seq);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool inAttack = false;
|
|
bool IsProne(Actor self)
|
|
{
|
|
var takeCover = self.traits.GetOrDefault<TakeCover>();
|
|
return takeCover != null && takeCover.IsProne;
|
|
}
|
|
|
|
public void Attacking(Actor self)
|
|
{
|
|
inAttack = true;
|
|
|
|
var seq = IsProne(self) ? "prone-shoot" : "shoot";
|
|
|
|
if (anim.HasSequence(seq))
|
|
anim.PlayThen(seq, () => inAttack = false);
|
|
else if (anim.HasSequence("heal"))
|
|
anim.PlayThen("heal", () => inAttack = false);
|
|
}
|
|
|
|
public override void Tick(Actor self)
|
|
{
|
|
base.Tick(self);
|
|
if (inAttack) return;
|
|
if (ChooseMoveAnim(self)) return;
|
|
|
|
/* todo: idle anims, etc */
|
|
|
|
if (IsProne(self))
|
|
anim.PlayFetchIndex("crawl", () => 0); /* what a hack. */
|
|
else
|
|
anim.Play("stand");
|
|
}
|
|
|
|
public void Damaged(Actor self, AttackInfo e)
|
|
{
|
|
if (e.DamageState == DamageState.Dead)
|
|
{
|
|
var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
|
|
Sound.PlayVoice("Die", self);
|
|
self.World.AddFrameEndTask(w => w.Add(new Corpse(self, death)));
|
|
}
|
|
}
|
|
}
|
|
}
|