Files
OpenRA/OpenRA.Mods.Common/Activities/Air/HeliFly.cs
2015-01-04 05:24:28 +01:00

96 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HeliFly : Activity
{
readonly Helicopter helicopter;
readonly Target target;
readonly WRange maxRange;
readonly WRange minRange;
public HeliFly(Actor self, Target t)
{
helicopter = self.Trait<Helicopter>();
target = t;
}
public HeliFly(Actor self, Target t, WRange minRange, WRange maxRange)
: this(self, t)
{
this.maxRange = maxRange;
this.minRange = minRange;
}
public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
{
var altitude = helicopter.CenterPosition.Z;
if (altitude == targetAltitude.Range)
return false;
var delta = helicopter.Info.AltitudeVelocity.Range;
var dz = (targetAltitude.Range - altitude).Clamp(-delta, delta);
helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
return true;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
return this;
var pos = target.CenterPosition;
// Rotate towards the target
var dist = pos - self.CenterPosition;
var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
var move = helicopter.FlyStep(desiredFacing);
// Inside the minimum range, so reverse
if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
{
helicopter.SetPosition(self, helicopter.CenterPosition - move);
return this;
}
// Inside the maximum range, so we're done
if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
return NextActivity;
// The next move would overshoot, so just set the final position
if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
return NextActivity;
}
helicopter.SetPosition(self, helicopter.CenterPosition + move);
return this;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return target;
}
}
}