Files
OpenRA/OpenRA.Mods.RA/Captures.cs

129 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("This actor can capture other actors which have the Capturable: trait.")]
class CapturesInfo : ITraitInfo
{
[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
public readonly string[] CaptureTypes = { "building" };
[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
public readonly bool Sabotage = true;
[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
public readonly float SabotageHPRemoval = 0.5f;
public object Create(ActorInitializer init) { return new Captures(init.self, this); }
}
class Captures : IIssueOrder, IResolveOrder, IOrderVoice
{
public readonly CapturesInfo Info;
public Captures(Actor self, CapturesInfo info)
{
Info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new CaptureOrderTargeter(Info.Sabotage);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "CaptureActor")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "CaptureActor" ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "CaptureActor")
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new CaptureActor(self, target.Actor));
}
class CaptureOrderTargeter : UnitOrderTargeter
{
readonly bool sabotage;
public CaptureOrderTargeter(bool sabotage)
: base("CaptureActor", 6, "enter", true, true)
{
this.sabotage = sabotage;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
var c = target.Info.Traits.GetOrDefault<CapturableInfo>();
if (c == null || !c.CanBeTargetedBy(self, target.Owner))
{
cursor = "enter-blocked";
return false;
}
var health = target.Trait<Health>();
var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP;
cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
? "enter" : "capture";
return true;
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
var c = target.Info.Traits.GetOrDefault<CapturableInfo>();
if (c == null || !c.CanBeTargetedBy(self, target.Owner))
{
cursor = "enter-blocked";
return false;
}
var health = target.Info.Traits.GetOrDefault<HealthInfo>();
var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP;
cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
? "enter" : "capture";
return true;
}
}
}
}