79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.Common.Orders;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Traits
|
|
{
|
|
class RepairableNearInfo : ITraitInfo, Requires<HealthInfo>
|
|
{
|
|
[ActorReference] public readonly string[] Buildings = { "spen", "syrd" };
|
|
public readonly int CloseEnough = 4; /* cells */
|
|
|
|
public object Create(ActorInitializer init) { return new RepairableNear(init.self, this); }
|
|
}
|
|
|
|
class RepairableNear : IIssueOrder, IResolveOrder
|
|
{
|
|
readonly Actor self;
|
|
readonly RepairableNearInfo info;
|
|
|
|
public RepairableNear(Actor self, RepairableNearInfo info) { this.self = self; this.info = info; }
|
|
|
|
public IEnumerable<IOrderTargeter> Orders
|
|
{
|
|
get
|
|
{
|
|
yield return new EnterAlliedActorTargeter<Building>("RepairNear", 5,
|
|
target => CanRepairAt(target), _ => ShouldRepair());
|
|
}
|
|
}
|
|
|
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order.OrderID == "RepairNear")
|
|
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
|
|
|
return null;
|
|
}
|
|
|
|
bool CanRepairAt(Actor target)
|
|
{
|
|
return info.Buildings.Contains(target.Info.Name);
|
|
}
|
|
|
|
bool ShouldRepair()
|
|
{
|
|
return self.GetDamageState() > DamageState.Undamaged;
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
|
|
{
|
|
var movement = self.Trait<IMove>();
|
|
var target = Target.FromOrder(self.World, order);
|
|
|
|
self.CancelActivity();
|
|
self.QueueActivity(movement.MoveWithinRange(target, new WRange(1024 * info.CloseEnough)));
|
|
self.QueueActivity(new Repair(order.TargetActor));
|
|
|
|
self.SetTargetLine(target, Color.Green, false);
|
|
}
|
|
}
|
|
}
|
|
}
|