Files
OpenRA/OpenRA.Mods.RA/SupportPowers/AirstrikePower.cs
2015-01-04 05:24:28 +01:00

176 lines
5.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class AirstrikePowerInfo : SupportPowerInfo
{
[ActorReference]
public readonly string UnitType = "badr.bomber";
public readonly int SquadSize = 1;
public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
public readonly int QuantizedFacings = 32;
public readonly WRange Cordon = new WRange(5120);
[ActorReference]
[Desc("Actor to spawn when the aircraft start attacking")]
public readonly string CameraActor = null;
[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
public readonly int CameraRemoveDelay = 25;
[Desc("Weapon range offset to apply during the beacon clock calculation")]
public readonly WRange BeaconDistanceOffset = WRange.FromCells(6);
public override object Create(ActorInitializer init) { return new AirstrikePower(init.self, this); }
}
class AirstrikePower : SupportPower
{
public AirstrikePower(Actor self, AirstrikePowerInfo info)
: base(self, info) { }
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as AirstrikePowerInfo;
var attackFacing = Util.QuantizeFacing(self.World.SharedRandom.Next(256), info.QuantizedFacings) * (256 / info.QuantizedFacings);
var attackRotation = WRot.FromFacing(attackFacing);
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
var altitude = self.World.Map.Rules.Actors[info.UnitType].Traits.Get<PlaneInfo>().CruiseAltitude.Range;
var target = self.World.Map.CenterOfCell(order.TargetLocation) + new WVec(0, 0, altitude);
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Range * delta / 1024;
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Range * delta / 1024;
Actor camera = null;
Beacon beacon = null;
var aircraftInRange = new Dictionary<Actor, bool>();
Action<Actor> onEnterRange = a =>
{
// Spawn a camera and remove the beacon when the first plane enters the target area
if (info.CameraActor != null && !aircraftInRange.Any(kv => kv.Value))
{
self.World.AddFrameEndTask(w =>
{
camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
});
}
if (beacon != null)
{
self.World.AddFrameEndTask(w =>
{
w.Remove(beacon);
beacon = null;
});
}
aircraftInRange[a] = true;
};
Action<Actor> onExitRange = a =>
{
aircraftInRange[a] = false;
// Remove the camera when the final plane leaves the target area
if (!aircraftInRange.Any(kv => kv.Value))
{
if (camera != null)
{
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
}
camera = null;
if (beacon != null)
{
self.World.AddFrameEndTask(w =>
{
w.Remove(beacon);
beacon = null;
});
}
}
};
self.World.AddFrameEndTask(w =>
{
var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
Sound.Play(notification);
Actor distanceTestActor = null;
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
{
// Even-sized squads skip the lead plane
if (i == 0 && (info.SquadSize & 1) == 0)
continue;
// Includes the 90 degree rotation between body and world coordinates
var so = info.SquadOffset;
var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation);
var a = w.CreateActor(info.UnitType, new TypeDictionary
{
new CenterPositionInit(startEdge + spawnOffset),
new OwnerInit(self.Owner),
new FacingInit(attackFacing),
});
var attack = a.Trait<AttackBomber>();
attack.SetTarget(w, target + targetOffset);
attack.OnEnteredAttackRange += onEnterRange;
attack.OnExitedAttackRange += onExitRange;
attack.OnRemovedFromWorld += onExitRange;
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
a.QueueActivity(new RemoveSelf());
aircraftInRange.Add(a, false);
distanceTestActor = a;
}
if (Info.DisplayBeacon)
{
var distance = (target - startEdge).HorizontalLength;
beacon = new Beacon(
order.Player,
self.World.Map.CenterOfCell(order.TargetLocation),
Info.BeaconPalettePrefix,
Info.BeaconPoster,
Info.BeaconPosterPalette,
() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Range) * 1f / distance);
w.Add(beacon);
}
});
}
}
}