Files
OpenRA/OpenRA.Mods.RA/TakeCover.cs
2015-01-04 05:24:28 +01:00

79 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Make the unit go prone when under attack, in an attempt to reduce damage.")]
public class TakeCoverInfo : TurretedInfo
{
[Desc("How long (in ticks) the actor remains prone.")]
public readonly int ProneTime = 100;
[Desc("Prone movement speed as a percentage of the normal speed.")]
public readonly int SpeedModifier = 50;
public readonly WVec ProneOffset = new WVec(85, 0, -171);
public readonly string ProneSequencePrefix = "prone-";
public override object Create(ActorInitializer init) { return new TakeCover(init, this); }
}
public class TakeCover : Turreted, INotifyDamage, IDamageModifier, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
{
readonly TakeCoverInfo info;
[Sync] int remainingProneTime = 0;
bool isProne { get { return remainingProneTime > 0; } }
public bool IsModifyingSequence { get { return isProne; } }
public string SequencePrefix { get { return info.ProneSequencePrefix; } }
public TakeCover(ActorInitializer init, TakeCoverInfo info)
: base(init, info)
{
this.info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
/* Don't go prone when healed */
if (e.Damage > 0 && (e.Warhead == null || !e.Warhead.PreventProne))
{
if (!isProne)
localOffset = info.ProneOffset;
remainingProneTime = info.ProneTime;
}
}
public override void Tick(Actor self)
{
base.Tick(self);
if (isProne && --remainingProneTime == 0)
localOffset = WVec.Zero;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return isProne && warhead != null ? warhead.ProneModifier : 100;
}
public int GetSpeedModifier()
{
return isProne ? info.SpeedModifier : 100;
}
}
}