Files
OpenRA/OpenRa.Game/Traits/Harvester.cs

33 lines
894 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class Harvester : IOrder
{
const int capacity = 28;
int oreCarried = 0; /* sum of these must not exceed capacity */
int gemsCarried = 0;
bool IsFull { get { return oreCarried + gemsCarried == capacity; } }
bool IsEmpty { get { return oreCarried == 0 && gemsCarried == 0; } }
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if (underCursor != null
&& underCursor.Owner == self.Owner
&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
return OpenRa.Game.Order.DeliverOre(self, underCursor);
if (underCursor == null && Game.map.ContainsResource(xy) && !IsFull)
return OpenRa.Game.Order.Harvest(self, xy);
return null;
}
public Harvester(Actor self) { }
}
}