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d3d949176d47ec322f6ff99dc4c70bfd6a0c0b9f
OpenRA/OpenRA.Mods.Common/MapGenerator
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Paul Chote 9c78c45faf Split IMapGeneratorInfo into core backend and editor frontend.
2025-04-25 20:51:33 +03:00
..
ActorPlan.cs
Add experimental RA procedural map generator
2025-01-09 16:47:10 +02:00
CellLayerUtils.cs
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
Direction.cs
Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
2025-03-31 12:02:41 +03:00
MapGeneratorSettings.cs
Split IMapGeneratorInfo into core backend and editor frontend.
2025-04-25 20:51:33 +03:00
Matrix.cs
Generate more elaborate roads
2025-01-18 13:32:56 +02:00
MatrixUtils.cs
Support relaxed end points in TilingPath
2025-04-18 11:13:23 +03:00
MultiBrush.cs
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
NoiseUtils.cs
Remove floating points from map generation
2025-01-27 20:42:38 +02:00
PlayableSpace.cs
Change Map.MapSize from int2 to Size.
2025-04-19 14:06:32 +03:00
Symmetry.cs
Refine map generator spawn placement rules
2025-01-31 13:58:20 +02:00
TilingPath.cs
Use MultiBrush as the input and output of TilingPath
2025-04-18 18:19:11 +03:00
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