Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs

216 lines
6.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class Minimap
{
readonly World world;
Sheet sheet, mapOnlySheet;
SpriteRenderer rgbaRenderer;
LineRenderer lineRenderer;
Sprite sprite, mapOnlySprite;
Bitmap terrain, oreLayer;
Rectangle bounds;
Sprite ownedSpawnPoint;
Sprite unownedSpawnPoint;
const int alpha = 230;
public void Tick() { }
public Minimap(World world, Renderer r)
{
this.world = world;
sheet = new Sheet(r, new Size(128, 128));
mapOnlySheet = new Sheet(r, new Size(128, 128));
lineRenderer = new LineRenderer(r);
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
var size = Math.Max(world.Map.Width, world.Map.Height);
var dw = (size - world.Map.Width) / 2;
var dh = (size - world.Map.Height) / 2;
bounds = new Rectangle(world.Map.Offset.X - dw, world.Map.Offset.Y - dh, size, size);
sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
mapOnlySprite = new Sprite(mapOnlySheet, bounds, TextureChannel.Alpha);
shroudColor = Color.FromArgb(alpha, Color.Black);
ownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "owned");
unownedSpawnPoint = ChromeProvider.GetImage(r, "spawnpoints", "unowned");
}
public static Rectangle MakeMinimapBounds(Map m)
{
var size = Math.Max(m.Width, m.Height);
var dw = (size - m.Width) / 2;
var dh = (size - m.Height) / 2;
return new Rectangle(m.Offset.X - dw, m.Offset.Y - dh, size, size);
}
static Cache<string, Color[]> terrainTypeColors = new Cache<string, Color[]>(
theater =>
{
var pal = Game.world.WorldRenderer.GetPalette("terrain");
return new[] {
theater == "snow" ? 0xe3 :0x1a,
0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 }
.Select(a => Color.FromArgb(alpha, pal.GetColor(a))).ToArray();
});
static Color shroudColor;
public void InvalidateOre() { oreLayer = null; }
public static Bitmap RenderTerrainBitmap(Map map, TileSet tileset)
{
var colors = terrainTypeColors[map.Theater.ToLowerInvariant()];
var terrain = new Bitmap(map.MapSize, map.MapSize);
for (var y = 0; y < map.MapSize; y++)
for (var x = 0; x < map.MapSize; x++)
terrain.SetPixel(x, y, map.IsInMap(x, y)
? colors[tileset.GetWalkability(map.MapTiles[x, y])]
: shroudColor);
return terrain;
}
public static Bitmap RenderTerrainBitmapWithSpawnPoints(Map map, TileSet tileset)
{
/* todo: do this a bit nicer */
var terrain = RenderTerrainBitmap(map, tileset);
//foreach (var sp in map.SpawnPoints)
// terrain.SetPixel(sp.X, sp.Y, Color.White);
return terrain;
}
public void Update()
{
if (terrain == null)
terrain = RenderTerrainBitmap(world.Map, world.TileSet);
if (oreLayer == null)
{
var res = world.WorldActor.traits.Get<ResourceLayer>();
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
oreLayer = new Bitmap(terrain);
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, colors[(int)TerrainMovementType.Ore]);
}
mapOnlySheet.Texture.SetData(oreLayer);
if (!world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
var bitmap = new Bitmap(oreLayer);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
var colors = terrainTypeColors[world.Map.Theater.ToLowerInvariant()];
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where( a => a.Actor.Owner != null ))
*(c + (a.Actor.Location.Y * bitmapData.Stride >> 2) + a.Actor.Location.X) =
Color.FromArgb(alpha, a.Actor.Owner.Color).ToArgb();
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
{
if (!world.LocalPlayer.Shroud.DisplayOnRadar(x, y))
{
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
continue;
}
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : colors[4]).ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
sheet.Texture.SetData(bitmap);
}
public void Draw(RectangleF rect, bool mapOnly)
{
rgbaRenderer.DrawSprite(mapOnly ? mapOnlySprite : sprite,
new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
rgbaRenderer.Flush();
}
int2 TransformCellToMinimapPixel(RectangleF viewRect, int2 p)
{
var fx = (float)(p.X - bounds.X) / bounds.Width;
var fy = (float)(p.Y - bounds.Y) / bounds.Height;
return new int2(
(int)(viewRect.Width * fx + viewRect.Left) - 8,
(int)(viewRect.Height * fy + viewRect.Top) - 8);
}
public void DrawSpawnPoints(RectangleF rect)
{
var points = world.Map.SpawnPoints
.Select( (sp,i) => Pair.New(sp,world.players.Values.FirstOrDefault(
p => p.SpawnPointIndex == i + 1 ) ))
.ToList();
foreach (var p in points)
{
var pos = TransformCellToMinimapPixel(rect, p.First);
if (p.Second == null)
rgbaRenderer.DrawSprite(unownedSpawnPoint, pos, "chrome");
else
{
lineRenderer.FillRect(new RectangleF(
Game.viewport.Location.X + pos.X + 2,
Game.viewport.Location.Y + pos.Y + 2,
12, 12), p.Second.Color);
rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
}
}
lineRenderer.Flush();
rgbaRenderer.Flush();
}
}
}