Files
OpenRA/OpenRA.Game/Map/CellRegion.cs
2016-02-21 16:30:48 +00:00

158 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
// Represents a (on-screen) rectangular collection of tiles.
// TopLeft and BottomRight are inclusive
public class CellRegion : IEnumerable<CPos>
{
// Corners of the region
public readonly CPos TopLeft;
public readonly CPos BottomRight;
readonly MapGridType gridType;
// Corners in map coordinates
// These will only equal TopLeft and BottomRight for MapGridType.Rectangular
readonly MPos mapTopLeft;
readonly MPos mapBottomRight;
public CellRegion(MapGridType gridType, CPos topLeft, CPos bottomRight)
{
this.gridType = gridType;
TopLeft = topLeft;
BottomRight = bottomRight;
mapTopLeft = TopLeft.ToMPos(gridType);
mapBottomRight = BottomRight.ToMPos(gridType);
}
/// <summary>Expand the specified region with an additional cordon. This may expand the region outside the map borders.</summary>
public static CellRegion Expand(CellRegion region, int cordon)
{
var tl = new MPos(region.mapTopLeft.U - cordon, region.mapTopLeft.V - cordon).ToCPos(region.gridType);
var br = new MPos(region.mapBottomRight.U + cordon, region.mapBottomRight.V + cordon).ToCPos(region.gridType);
return new CellRegion(region.gridType, tl, br);
}
/// <summary>Returns the minimal region that covers at least the specified cells.</summary>
public static CellRegion BoundingRegion(MapGridType shape, IEnumerable<CPos> cells)
{
if (cells == null || !cells.Any())
throw new ArgumentException("cells must not be null or empty.", "cells");
var minU = int.MaxValue;
var minV = int.MaxValue;
var maxU = int.MinValue;
var maxV = int.MinValue;
foreach (var cell in cells)
{
var uv = cell.ToMPos(shape);
if (minU > uv.U)
minU = uv.U;
if (maxU < uv.U)
maxU = uv.U;
if (minV > uv.V)
minV = uv.V;
if (maxV < uv.V)
maxV = uv.V;
}
return new CellRegion(shape, new MPos(minU, minV).ToCPos(shape), new MPos(maxU, maxV).ToCPos(shape));
}
public bool Contains(CellRegion region)
{
return
TopLeft.X <= region.TopLeft.X && TopLeft.Y <= region.TopLeft.Y &&
BottomRight.X >= region.BottomRight.X && BottomRight.Y >= region.BottomRight.Y;
}
public bool Contains(CPos cell)
{
var uv = cell.ToMPos(gridType);
return uv.U >= mapTopLeft.U && uv.U <= mapBottomRight.U && uv.V >= mapTopLeft.V && uv.V <= mapBottomRight.V;
}
public MapCoordsRegion MapCoords
{
get { return new MapCoordsRegion(mapTopLeft, mapBottomRight); }
}
public CellRegionEnumerator GetEnumerator()
{
return new CellRegionEnumerator(this);
}
IEnumerator<CPos> IEnumerable<CPos>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public sealed class CellRegionEnumerator : IEnumerator<CPos>
{
readonly CellRegion r;
// Current position, in map coordinates
int u, v;
// Current position, in cell coordinates
CPos current;
public CellRegionEnumerator(CellRegion region)
{
r = region;
Reset();
}
public bool MoveNext()
{
u += 1;
// Check for column overflow
if (u > r.mapBottomRight.U)
{
v += 1;
u = r.mapTopLeft.U;
// Check for row overflow
if (v > r.mapBottomRight.V)
return false;
}
current = new MPos(u, v).ToCPos(r.gridType);
return true;
}
public void Reset()
{
// Enumerator starts *before* the first element in the sequence.
u = r.mapTopLeft.U - 1;
v = r.mapTopLeft.V;
}
public CPos Current { get { return current; } }
object IEnumerator.Current { get { return Current; } }
public void Dispose() { }
}
}
}