240 lines
7.3 KiB
C#
240 lines
7.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
public class AirstrikePowerInfo : SupportPowerInfo
|
|
{
|
|
[ActorReference(typeof(AircraftInfo))]
|
|
public readonly string UnitType = "badr.bomber";
|
|
public readonly int SquadSize = 1;
|
|
public readonly WVec SquadOffset = new WVec(-1536, 1536, 0);
|
|
|
|
public readonly int QuantizedFacings = 32;
|
|
public readonly WDist Cordon = new WDist(5120);
|
|
|
|
[ActorReference]
|
|
[Desc("Actor to spawn when the aircraft start attacking")]
|
|
public readonly string CameraActor = null;
|
|
|
|
[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
|
|
public readonly int CameraRemoveDelay = 25;
|
|
|
|
[Desc("Enables the player directional targeting")]
|
|
public readonly bool UseDirectionalTarget = false;
|
|
|
|
[Desc("Animation used to render the direction arrows.")]
|
|
public readonly string DirectionArrowAnimation = null;
|
|
|
|
[Desc("Palette for direction cursor animation.")]
|
|
public readonly string DirectionArrowPalette = "chrome";
|
|
|
|
[Desc("Weapon range offset to apply during the beacon clock calculation")]
|
|
public readonly WDist BeaconDistanceOffset = WDist.FromCells(6);
|
|
|
|
public override object Create(ActorInitializer init) { return new AirstrikePower(init.Self, this); }
|
|
}
|
|
|
|
public class AirstrikePower : SupportPower
|
|
{
|
|
readonly AirstrikePowerInfo info;
|
|
|
|
public AirstrikePower(Actor self, AirstrikePowerInfo info)
|
|
: base(self, info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
|
|
{
|
|
if (info.UseDirectionalTarget)
|
|
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor, info.DirectionArrowAnimation, info.DirectionArrowPalette);
|
|
else
|
|
base.SelectTarget(self, order, manager);
|
|
}
|
|
|
|
public override void Activate(Actor self, Order order, SupportPowerManager manager)
|
|
{
|
|
base.Activate(self, order, manager);
|
|
|
|
var facing = info.UseDirectionalTarget && order.ExtraData != uint.MaxValue ? (WAngle?)WAngle.FromFacing((int)order.ExtraData) : null;
|
|
SendAirstrike(self, order.Target.CenterPosition, facing);
|
|
}
|
|
|
|
public Actor[] SendAirstrike(Actor self, WPos target, WAngle? facing = null)
|
|
{
|
|
var aircraft = new List<Actor>();
|
|
if (!facing.HasValue)
|
|
facing = new WAngle(1024 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings);
|
|
|
|
var altitude = self.World.Map.Rules.Actors[info.UnitType].TraitInfo<AircraftInfo>().CruiseAltitude.Length;
|
|
var attackRotation = WRot.FromYaw(facing.Value);
|
|
var delta = new WVec(0, -1024, 0).Rotate(attackRotation);
|
|
target += new WVec(0, 0, altitude);
|
|
var startEdge = target - (self.World.Map.DistanceToEdge(target, -delta) + info.Cordon).Length * delta / 1024;
|
|
var finishEdge = target + (self.World.Map.DistanceToEdge(target, delta) + info.Cordon).Length * delta / 1024;
|
|
|
|
Actor camera = null;
|
|
Beacon beacon = null;
|
|
var aircraftInRange = new Dictionary<Actor, bool>();
|
|
|
|
void OnEnterRange(Actor a)
|
|
{
|
|
// Spawn a camera and remove the beacon when the first plane enters the target area
|
|
if (info.CameraActor != null && camera == null && !aircraftInRange.Any(kv => kv.Value))
|
|
{
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
camera = w.CreateActor(info.CameraActor, new TypeDictionary
|
|
{
|
|
new LocationInit(self.World.Map.CellContaining(target)),
|
|
new OwnerInit(self.Owner),
|
|
});
|
|
});
|
|
}
|
|
|
|
RemoveBeacon(beacon);
|
|
|
|
aircraftInRange[a] = true;
|
|
}
|
|
|
|
void OnExitRange(Actor a)
|
|
{
|
|
aircraftInRange[a] = false;
|
|
|
|
// Remove the camera when the final plane leaves the target area
|
|
if (!aircraftInRange.Any(kv => kv.Value))
|
|
RemoveCamera(camera);
|
|
}
|
|
|
|
void OnRemovedFromWorld(Actor a)
|
|
{
|
|
aircraftInRange[a] = false;
|
|
|
|
// Checking for attack range is not relevant here because
|
|
// aircraft may be shot down before entering the range.
|
|
// If at the map's edge, they may be removed from world before leaving.
|
|
if (aircraftInRange.All(kv => !kv.Key.IsInWorld))
|
|
{
|
|
RemoveCamera(camera);
|
|
RemoveBeacon(beacon);
|
|
}
|
|
}
|
|
|
|
// Create the actors immediately so they can be returned
|
|
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
|
|
{
|
|
// Even-sized squads skip the lead plane
|
|
if (i == 0 && (info.SquadSize & 1) == 0)
|
|
continue;
|
|
|
|
// Includes the 90 degree rotation between body and world coordinates
|
|
var so = info.SquadOffset;
|
|
var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
|
|
var targetOffset = new WVec(i * so.Y, 0, 0).Rotate(attackRotation);
|
|
var a = self.World.CreateActor(false, info.UnitType, new TypeDictionary
|
|
{
|
|
new CenterPositionInit(startEdge + spawnOffset),
|
|
new OwnerInit(self.Owner),
|
|
new FacingInit(facing.Value),
|
|
});
|
|
|
|
aircraft.Add(a);
|
|
aircraftInRange.Add(a, false);
|
|
|
|
var attack = a.Trait<AttackBomber>();
|
|
attack.SetTarget(target + targetOffset);
|
|
attack.OnEnteredAttackRange += OnEnterRange;
|
|
attack.OnExitedAttackRange += OnExitRange;
|
|
attack.OnRemovedFromWorld += OnRemovedFromWorld;
|
|
}
|
|
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
PlayLaunchSounds();
|
|
|
|
var j = 0;
|
|
Actor distanceTestActor = null;
|
|
for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
|
|
{
|
|
// Even-sized squads skip the lead plane
|
|
if (i == 0 && (info.SquadSize & 1) == 0)
|
|
continue;
|
|
|
|
// Includes the 90 degree rotation between body and world coordinates
|
|
var so = info.SquadOffset;
|
|
var spawnOffset = new WVec(i * so.Y, -Math.Abs(i) * so.X, 0).Rotate(attackRotation);
|
|
|
|
var a = aircraft[j++];
|
|
w.Add(a);
|
|
|
|
a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
|
|
a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
|
|
a.QueueActivity(new RemoveSelf());
|
|
distanceTestActor = a;
|
|
}
|
|
|
|
if (Info.DisplayBeacon)
|
|
{
|
|
var distance = (target - startEdge).HorizontalLength;
|
|
|
|
beacon = new Beacon(
|
|
self.Owner,
|
|
target - new WVec(0, 0, altitude),
|
|
Info.BeaconPaletteIsPlayerPalette,
|
|
Info.BeaconPalette,
|
|
Info.BeaconImage,
|
|
Info.BeaconPoster,
|
|
Info.BeaconPosterPalette,
|
|
Info.BeaconSequence,
|
|
Info.ArrowSequence,
|
|
Info.CircleSequence,
|
|
Info.ClockSequence,
|
|
() => 1 - ((distanceTestActor.CenterPosition - target).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance,
|
|
Info.BeaconDelay);
|
|
|
|
w.Add(beacon);
|
|
}
|
|
});
|
|
|
|
return aircraft.ToArray();
|
|
}
|
|
|
|
void RemoveCamera(Actor camera)
|
|
{
|
|
if (camera == null)
|
|
return;
|
|
|
|
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
|
|
camera.QueueActivity(new RemoveSelf());
|
|
}
|
|
|
|
void RemoveBeacon(Beacon beacon)
|
|
{
|
|
if (beacon == null)
|
|
return;
|
|
|
|
Self.World.AddFrameEndTask(w =>
|
|
{
|
|
w.Remove(beacon);
|
|
});
|
|
}
|
|
}
|
|
}
|