Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameSaveLoadingLogic.cs
2023-01-11 11:58:54 +02:00

50 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class GameSaveLoadingLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public GameSaveLoadingLogic(Widget widget, ModData modData, World world)
{
widget.Get<ProgressBarWidget>("PROGRESS").GetPercentage = () => world.GameSaveLoadingPercentage;
var versionLabel = widget.GetOrNull<LabelWidget>("VERSION_LABEL");
if (versionLabel != null)
versionLabel.Text = modData.Manifest.Metadata.Version;
var keyhandler = widget.Get<LogicKeyListenerWidget>("CANCEL_HANDLER");
keyhandler.AddHandler(e =>
{
if (e.Event == KeyInputEvent.Down && e.Key == Keycode.ESCAPE)
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
return true;
}
return false;
});
Game.HideCursor = true;
}
protected override void Dispose(bool disposing)
{
Game.HideCursor = false;
}
}
}